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Slings: How do they work? http://forums.paradigmconcepts.com/viewtopic.php?f=24&t=2779 |
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Author: | Rotten Capering [ Wed Feb 14, 2018 10:23 pm ] |
Post subject: | Slings: How do they work? |
What are the mechanics for slings? The Ranged skill description lists "Sling" as a potential skill focus, but there is no description of how to use a sling. So, how do slings work? How are range and damage determined for slings? |
Author: | Southernskies [ Thu Feb 15, 2018 6:00 pm ] |
Post subject: | Re: Slings: How do they work? |
Not covered in the book. As a suggestion, 1d4 (Qu or Mi), damage, Impact +1, 20 Areas of range. Effective range according to some sources may have been longer. https://en.m.wikipedia.org/wiki/Sling_(weapon) |
Author: | Rotten Capering [ Thu Feb 15, 2018 9:55 pm ] |
Post subject: | Re: Slings: How do they work? |
Yeah, our game has invented some tentative parameters. I was just wondering if the designers have mechanics for slings that just got overlooked when it came time to print the book, or if other in-house systems (Arcanis, etc) - with which I am not familiar - have mechanics that would translate well into Rotted Capes. |
Author: | PCI_StatMonkey [ Wed Mar 14, 2018 11:53 am ] |
Post subject: | Re: Slings: How do they work? |
just something I never considered.. the stat's above are perfect |
Author: | Rotten Capering [ Tue Mar 20, 2018 8:25 pm ] |
Post subject: | Re: Slings: How do they work? |
Cool. I had wondered if the range might be a multiplier of the (Might-based) throw range instead. |
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