Last visit was: It is currently Tue Mar 19, 2024 6:33 am


All times are UTC - 5 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Slings: How do they work?
PostPosted: Wed Feb 14, 2018 10:23 pm 

Joined: Mon Feb 12, 2018 8:49 pm
Posts: 70
What are the mechanics for slings? The Ranged skill description lists "Sling" as a potential skill focus, but there is no description of how to use a sling.

So, how do slings work? How are range and damage determined for slings?


Top
Offline Profile  
 
 Post subject: Re: Slings: How do they work?
PostPosted: Thu Feb 15, 2018 6:00 pm 
User avatar

Joined: Wed Nov 06, 2013 7:06 am
Posts: 991
Not covered in the book.

As a suggestion, 1d4 (Qu or Mi), damage, Impact +1, 20 Areas of range.

Effective range according to some sources may have been longer.
https://en.m.wikipedia.org/wiki/Sling_(weapon)

_________________
LARG; Astra Tonsoria Ursula val¤Dellanov, Martial Former Tribune, Centurion Sword Sage II, T3.4
LA:5E; Magdelene of Ostermann, Dark-kin Courtesan Rog3(Bard)/HC2 (future twilight warrior)
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


Top
Offline Profile  
 
 Post subject: Re: Slings: How do they work?
PostPosted: Thu Feb 15, 2018 9:55 pm 

Joined: Mon Feb 12, 2018 8:49 pm
Posts: 70
Yeah, our game has invented some tentative parameters. I was just wondering if the designers have mechanics for slings that just got overlooked when it came time to print the book, or if other in-house systems (Arcanis, etc) - with which I am not familiar - have mechanics that would translate well into Rotted Capes.


Top
Offline Profile  
 
 Post subject: Re: Slings: How do they work?
PostPosted: Wed Mar 14, 2018 11:53 am 
User avatar

Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
just something I never considered..

the stat's above are perfect

_________________
Pedro Barrenechea
Stat Monkey
Minor Deity of Typos

Paradigm Concepts
Miami, Florida


Top
Offline Profile  
 
 Post subject: Re: Slings: How do they work?
PostPosted: Tue Mar 20, 2018 8:25 pm 

Joined: Mon Feb 12, 2018 8:49 pm
Posts: 70
Cool. I had wondered if the range might be a multiplier of the (Might-based) throw range instead.


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ]  Moderators: james.zwiers, PCI Eric

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net & kodeki