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 Post subject: Slings: How do they work?
PostPosted: Wed Feb 14, 2018 10:23 pm 

Joined: Mon Feb 12, 2018 8:49 pm
Posts: 50
What are the mechanics for slings? The Ranged skill description lists "Sling" as a potential skill focus, but there is no description of how to use a sling.

So, how do slings work? How are range and damage determined for slings?


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 Post subject: Re: Slings: How do they work?
PostPosted: Thu Feb 15, 2018 6:00 pm 
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Joined: Wed Nov 06, 2013 7:06 am
Posts: 869
Not covered in the book.

As a suggestion, 1d4 (Qu or Mi), damage, Impact +1, 20 Areas of range.

Effective range according to some sources may have been longer.
https://en.m.wikipedia.org/wiki/Sling_(weapon)

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 Post subject: Re: Slings: How do they work?
PostPosted: Thu Feb 15, 2018 9:55 pm 

Joined: Mon Feb 12, 2018 8:49 pm
Posts: 50
Yeah, our game has invented some tentative parameters. I was just wondering if the designers have mechanics for slings that just got overlooked when it came time to print the book, or if other in-house systems (Arcanis, etc) - with which I am not familiar - have mechanics that would translate well into Rotted Capes.


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 Post subject: Re: Slings: How do they work?
PostPosted: Wed Mar 14, 2018 11:53 am 
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Joined: Fri Oct 04, 2013 10:23 am
Posts: 1010
Location: Miami Florida
just something I never considered..

the stat's above are perfect

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 Post subject: Re: Slings: How do they work?
PostPosted: Tue Mar 20, 2018 8:25 pm 

Joined: Mon Feb 12, 2018 8:49 pm
Posts: 50
Cool. I had wondered if the range might be a multiplier of the (Might-based) throw range instead.


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