Last visit was: It is currently Tue Jun 19, 2018 5:33 am


All times are UTC - 5 hours




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Looking for thoughts on how to represent gateways
PostPosted: Thu Jan 11, 2018 10:16 pm 

Joined: Fri Dec 13, 2013 5:44 pm
Posts: 142
Location: Cajun Country
So I have a concept that I'm struggling to find the best way to represent the powers mechanically.

The end effect is to have a hole in space connecting distant points. Teleport is the obvious base to work from. However I'd like for it to not move the character and allow for it to stay open if sustained. This makes it less of an escape tool than teleport but certainly allows significant utility.
I'm thinking that it should be a power trick but struggle to find the right speed and cost modifications to for it to be useful but not over powered. So I'd like to hear some thoughts on it to try guiding my design.


Top
Offline Profile  
 
 Post subject: Re: Looking for thoughts on how to represent gateways
PostPosted: Fri Jan 12, 2018 12:54 am 

Joined: Mon Dec 09, 2013 11:41 pm
Posts: 295
Location: Australia
Hi there

I used a similar concept for one of the NPCs in the Living Rotted Capes issue - Mercy Dash.

I did not worry about creating the mechanics but in my mind I was thinking of it as a power trick for Teleport with an initial burnout cost, followed by a cost every 12 ticks to sustain it

I was thinking something like +3 Burnout and 3/12 ticks to sustain. This would allow the average hero to only sustain it 12 to 24 ticks without risk of burnout.

_________________
Taffy / Dean

Melbourne - Australia

Marco val'Sheem - Master Sword Sage
Gwe - Berokene Sailor & Templar of Belisarda
Henrique Camil- Dark-kin Archeologist

Tos'Koreth - Disciple of Jeggal Sag (5-ed)


Top
Offline Profile  
 
 Post subject: Re: Looking for thoughts on how to represent gateways
PostPosted: Fri Jan 12, 2018 9:42 am 
User avatar

Joined: Wed Nov 06, 2013 7:06 am
Posts: 852
Geospatial Shift from Survivor's Guide with the Sustained Damage Perk reskinned.
This Perk has a built in duration (Power Passive Value * Complex Actions).

Possibly apply Chained Blast Power Trick to determine the number of targets/objects that can pass through while Sustained before collapsing.

:edit: Forgot about the existing Tricks from Transporter (RCRPG pg171). Apply the Mass Teleport Trick and/or Teleport Other Trick as appropriate.

_________________
LARG; Astra Tonsoria Ursula val¤Dellanov, Martial Former Tribune, Sword Sage II, T2.4
LA:5E; Barbara Duran-Dellanov, Former Tribune, Fighter 1
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ]  Moderators: james.zwiers, PCI Eric

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net & kodeki