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 Post subject: Hit Location
PostPosted: Sat Jun 03, 2017 12:34 pm 

Joined: Sat Jun 03, 2017 12:29 pm
Posts: 2
New GM here. I'm getting ready to run a game a week from now.

I've read all of the rules, but there's one thing I'm a little unclear on: Hit location. Why would it matter? Well, there are two ways to avoid infection: Burning and amputation. How do I fairly determine where my PCs have been bitten? If it's always conveniently an arm or leg, then they always have an opportunity to save again if burning doesn't work. If it's always the chest, then they only have one opportunity. This is especially important if one of the PCs has regeneration, as he could effectively avoid infection indefinitely.

I have hit location dice and tables I could use, I'm just wondering if this ever came up during playtesting and how it was handled.


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 Post subject: Re: Hit Location
PostPosted: Sat Jun 03, 2017 1:33 pm 
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Joined: Fri Sep 27, 2013 1:06 am
Posts: 1803
Location: Portland OR
What kind of tone are you shooting for? How often do you want PC heros to become zombie-fied? Do you care if it's a baseline deadhead or a Z'd Superhero?

I think amputation is a terrible fate in and of itself (even with regeneration) so I personally I think I'd always hit a limb rather than the neck or chest unless I wanted to raise the stakes from an ambush or a boss fight.

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 Post subject: Re: Hit Location
PostPosted: Sat Jun 03, 2017 2:22 pm 

Joined: Sat Jun 03, 2017 12:29 pm
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val Holryn wrote:
What kind of tone are you shooting for? How often do you want PC heros to become zombie-fied? Do you care if it's a baseline deadhead or a Z'd Superhero?

I think amputation is a terrible fate in and of itself (even with regeneration) so I personally I think I'd always hit a limb rather than the neck or chest unless I wanted to raise the stakes from an ambush or a boss fight.


I'll probably lean toward gritty. But simply declaring that it's always a limb (or not) seemed like a GM copout to me. I was looking to randomize it. And again, if someone takes regeneration, then losing a limb is a temporary inconvenience. Otherwise, yeah, it would suck.


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 Post subject: Re: Hit Location
PostPosted: Sat Jun 03, 2017 7:50 pm 
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Posts: 853
If the Hero is using physical armour, most of them heavily protct the torso, so limb hits are much more likely. Also, as the Z are trying to bite, limbs are easier to dig teeth into.

Armour Power would have a similar bias due to acessibility of getting purchase to bite.

Try this (modifed) table. Original is based upon medical burns table %.

1-19 Left Leg
20-38 Right Leg
39-55 Torso
56-75 Left Arm
76-95 Right Arm
96-100 Head

Original Chart reference: https://en.wikipedia.org/wiki/Burn
Head and neck 9%
Torso 36%
Genitals 1%
Upper limbs 9%/ea
Lower Limbs 18%/Ea

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