archangel wrote:
I'd go option 1, since it is a bit exploitive to go option 2. Items deal damage when destroyed, but it doesn't look like constructs do. This could be exploited by a player creating it as an item, in case it is destroyed before their next action, and then they will decide it is now a construct to start making attacks on their turn.
I kind of felt like the "item" and "construct" words were kind of used interchangably in the wording of the power, such that "constructs" are basically just "items" that got animated. For instance, "Items created with this power can be animated (such as forming a construct to fight for you) but doing so..." Because of that, I get the impression that both unanimated items ("items") and animated items ("constructs") explode when they are destroyed.
Basically, I was thinking that if you can manipulate fire, then it would make sense that you can make a wall of fire that just sits there. But then if you have a wall of fire that's just sitting there and you have the ability to manipulate fire, it would also make sense that you can spend burnout and make the wall of fire do something just like you could with a regular fire that's just sitting there.
Obviously not everybody read it that way, so I'm glad I asked. Thanks for chiming in. Are there other views out there? *gaze out at the crowd*