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Powers vs Firearm Impact
http://forums.paradigmconcepts.com/viewtopic.php?f=24&t=2606
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Author:  Southernskies [ Mon Apr 24, 2017 12:16 am ]
Post subject:  Powers vs Firearm Impact

Looking at the most efficient way of dispatching zombies (and random thoughts about how the system would work well for a 'Zoids game).

All the firearms, with their Impact value, are much more efficient and reliable than using Powers to do the job.

eg. Energy Blast 5 vs Medium Auto-pistol.

Both do d8 (Qu), but the pistol gets +2 Impact, making it much more likely to wound a zombie. The pistol can also do it every action until you run out of ammo (may or may not be a problem depending on setting). Energy Blast burns out very quickly.

The Power Passive Value appears to have no function with many attack Powers.

My suggestion: attack Powers gain Impact equal to the Passive Value of the Power.

ie: Energy Blast 5 gains +3 Impact compared to the +2 of a medium Auto-pistol.

It also makes Penetrating much more attractive as a Perk.

Author:  EddieS [ Mon Apr 24, 2017 12:08 pm ]
Post subject:  Re: Powers vs Firearm Impact

Firearms are subject to ammo limitations, and in a game based around survival and scavenging, that has a major impact.

Energy Blasts depend only on Burnout. Also, Energy Blasts has the advantage of being able to carry Perks, can (pending on special effects) be of a source that could be a vulnerability to certain foes, as well as work against Energy Defense (which in many cases tends to be lower than Physical and/or Ballistic Defense).

There are really many pros and cons to both.

Author:  Southernskies [ Mon Apr 24, 2017 7:07 pm ]
Post subject:  Re: Powers vs Firearm Impact

If the target has no AR, the damage type is irrelevant (deadheads etc).

Author:  EddieS [ Tue Apr 25, 2017 1:13 am ]
Post subject:  Re: Powers vs Firearm Impact

True, but that won't change that one will still face limited ammunition constraints in the game and Dead Heads aren't the only thing one will consistently face ;) :lol:

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