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 Post subject: Powers vs Firearm Impact
PostPosted: Mon Apr 24, 2017 12:16 am 
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Joined: Wed Nov 06, 2013 7:06 am
Posts: 875
Looking at the most efficient way of dispatching zombies (and random thoughts about how the system would work well for a 'Zoids game).

All the firearms, with their Impact value, are much more efficient and reliable than using Powers to do the job.

eg. Energy Blast 5 vs Medium Auto-pistol.

Both do d8 (Qu), but the pistol gets +2 Impact, making it much more likely to wound a zombie. The pistol can also do it every action until you run out of ammo (may or may not be a problem depending on setting). Energy Blast burns out very quickly.

The Power Passive Value appears to have no function with many attack Powers.

My suggestion: attack Powers gain Impact equal to the Passive Value of the Power.

ie: Energy Blast 5 gains +3 Impact compared to the +2 of a medium Auto-pistol.

It also makes Penetrating much more attractive as a Perk.

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 Post subject: Re: Powers vs Firearm Impact
PostPosted: Mon Apr 24, 2017 12:08 pm 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 290
Firearms are subject to ammo limitations, and in a game based around survival and scavenging, that has a major impact.

Energy Blasts depend only on Burnout. Also, Energy Blasts has the advantage of being able to carry Perks, can (pending on special effects) be of a source that could be a vulnerability to certain foes, as well as work against Energy Defense (which in many cases tends to be lower than Physical and/or Ballistic Defense).

There are really many pros and cons to both.

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 Post subject: Re: Powers vs Firearm Impact
PostPosted: Mon Apr 24, 2017 7:07 pm 
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If the target has no AR, the damage type is irrelevant (deadheads etc).

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LA:5E; Barbara Duran-Dellanov, Former Tribune, Fighter 1
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


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 Post subject: Re: Powers vs Firearm Impact
PostPosted: Tue Apr 25, 2017 1:13 am 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 290
True, but that won't change that one will still face limited ammunition constraints in the game and Dead Heads aren't the only thing one will consistently face ;) :lol:

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2.7 Expert, Soldier of Retribution, Assassin
"When you do something right, it's as if you didn't do it at all ..."

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B-lister, Super Human, Brawler
"Bringing the noise!"


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