TheMindfulFool wrote:
Hi,
Big fan of Rotted Capes. I have a question concerning wounds.
My players are a fan of doing the Team Attack in order to wound my Super Z's. This is fantastic since they are now learning the importance of working together. With the team attack, I know that they get to add their damage together for massive damage.
Say I have three players going at One, Two, and Three on the clock. The first does 10 points of damage, the next does 8, and the other does 12. So, in all, they do thirty points of damage which is easily over the Super Z's Fortitude. The Super Z gets to roll it's Vigor vs the damage suffered and they roll a 20. So, they fail by ten.
Now this is the question we have in my group. Do they suffer 1 wound or do they suffer 2? In the book, it says they suffer a wound if they lose their roll by five or more. I saw that as meaning that the Super Z would only suffer 1 wound regardless if it lost by five or by thirty. But my group was wondering if they can do additional wounds for every five points they are over the Super Z's vigor. So, in the above case, since they are over by ten, they'd do 2 wounds to it.
I think I made sense with this. If not, I can try to clarify more.
welcome!!!
You are correct they would suffer only 1 wound.... its not "for every X points they fail their save" the wording was "if they fail by X or more"