LuckoftheKevin wrote:
Ok, one more question. Using the example above, say instead i was to apply the fatiguing mod (Flaw +2) using the supplied system above, that would cost me 13(?) experience points. why do this? Why not just raise my rank the same amount that the flaw would have? I recognize that the untapped potential rule the flaws are a way to get even higher, but still. it makes no sense to me to get a flaw applied to my power for the same amount as it would to gain only the benefit.
Also, as it only talks about play exp for power mods in the advancement section, does that mean that you don't have to pay at character creation? Mainly asked because in the topic "Character Creation" (
viewtopic.php?f=24&t=688), the suggested build for the hero Mantis doesn't include the experience costs for making the powers linked.
Applying that Flaw after character creation isn't really worth it, like you mentioned, for the 13 xp, one can just increase that power's rank instead. At character creation, however, it is practically a free boost to a power's rank that comes with a 'flaw' as one doesn't pay for these flaws with pts, it's just applied and then the power's rank adjusted.
It should be noted that, after character creation, there are certain Perks that one can also buy for a power that makes it worth spending the exp into them instead of raising a power's rank. For example, lets say one was to apply the Perk Penetrating (a -2 Perk) instead of Fatiguing. It will still cost one 13 xp to apply this to the power, but now the power remains at the same rank with the added benefit of the Perk.
It doesn't make much sense to apply a Flaw after character creation due to the xp cost involved, but it does in the case of Perks. Know what I mean?
Hope this helps