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 Post subject: Creating power gadgets
PostPosted: Thu Apr 17, 2014 4:39 am 

Joined: Thu Apr 17, 2014 4:37 am
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Can someone help explain the experience cost mechanic for creating tech devices with powers? I'm honestly having a hard time understanding it.


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 Post subject: Re: Creating power gadgets
PostPosted: Thu Apr 17, 2014 7:38 pm 

Joined: Fri Sep 27, 2013 11:55 pm
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LuckoftheKevin wrote:
Can someone help explain the experience cost mechanic for creating tech devices with powers? I'm honestly having a hard time understanding it.


This is going to be a little tougher because it can involve specifics, yet your asking a very general question that can cover a broad range of items.

I could present examples, say Ray Gun

Ray Gun (Removable Item Flaw; +2 Modifier, suffers from Unreliable at the best of times disadvantage): Elemental/Energy Blast 5(7) [Damage: d10, Range: 7 Areas] - costs 15 pts (11 if it's a Primary Power).

However, one doesn't have a solid idea till you present what gadgets you are desiring to create (thus determining what Powers and Flaws/Perks to invest into). What gadgets do you have in mind?

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 Post subject: Re: Creating power gadgets
PostPosted: Thu Apr 17, 2014 8:53 pm 

Joined: Thu Apr 17, 2014 4:37 am
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This post is very closely related to the other thread i posted on power modification costs in that I'm trying to figure out from the book where the numbers in the example come from. looking at the example for the stun glove on pg 41, i get how they got the target number, but I'm trying to figure out how they got to 29 experience points as the cost.


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 Post subject: Re: Creating power gadgets
PostPosted: Thu Apr 17, 2014 9:28 pm 

Joined: Fri Sep 27, 2013 11:55 pm
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LuckoftheKevin wrote:
... but I'm trying to figure out how they got to 29 experience points as the cost.


It's built as a Primary Power (thus each rank costs its current rank in points in rank to raise).

The example they use is Elemental/Energy Blast at rank 6. This costs 16 points (1+1+2+3+4+5 = 16 pts.).

Now you add in the Perk Stunned (a -2 modifier). Remember that when advancing a Power, each modifier level is treated a + rank (even if the modifier is negative). So a -2 Perk is raising a Power's rank by 2 for purposes of advancing. Since this Power is treated as a Primary Power it would cost 13 pts. (+6+7 = 13 pts.).

Now you add them up: 16 pts. for the Power +13 pts. for the Modifiers = 29 pts.

Hope this helps,

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 Post subject: Re: Creating power gadgets
PostPosted: Fri Apr 18, 2014 2:13 am 

Joined: Thu Apr 17, 2014 4:37 am
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so there is no extra costs beyond what ranks you put into it and the modifications? i thought that there was a like 10 xp base cost. taking straight from the book, "once all the action skill rolls are successfully performed you must pay 10 xp + additional points as if you were improving an existing power." pg 41.


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 Post subject: Re: Creating power gadgets
PostPosted: Fri Apr 18, 2014 8:21 am 

Joined: Fri Sep 27, 2013 11:55 pm
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I saw that as well. I am no sure if that was implied or accidentally left out. It could be that they calculated the point cost of the power to then be added to the 10xp portion. Again, I am not sure if it was just worded oddly or if it was intentional that that portion was meant to be interpreted as the "additional points". I'm going to have to concede that one to the game creators.

Pedro, Henry, or any of the other officials, vhat sayeth thee?

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"When you do something right, it's as if you didn't do it at all ..."

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 Post subject: Re: Creating power gadgets
PostPosted: Mon Apr 21, 2014 8:53 am 
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Location: Miami Florida
Seems my dyslexia got the better of me on my hand written notes, or there was a typo.

the final cost of the stun glove should be 26 not 29

Power Cost = 16
Exp for Perm Item = +10
26 exp cost

Final Gloves Stats
Enhanced Attack (Electrical) 5
Secondary Effect (Stunning), External Power Source

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 Post subject: Re: Creating power gadgets
PostPosted: Mon Apr 21, 2014 3:53 pm 

Joined: Fri Sep 27, 2013 11:55 pm
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Pedro,

With what you have stated, should not the cost be 39 xp then? 16 for the power, 13 for the Perk, and 10 for the permanent item cost?

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 Post subject: Re: Creating power gadgets
PostPosted: Fri Apr 25, 2014 11:49 am 
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EddieS wrote:
Pedro,

With what you have stated, should not the cost be 39 xp then? 16 for the power, 13 for the Perk, and 10 for the permanent item cost?



The perk does not cost exp.. it increases the TN to make the item in the first place.

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