LuckoftheKevin wrote:
Can someone help explain the experience cost mechanic for creating tech devices with powers? I'm honestly having a hard time understanding it.
This is going to be a little tougher because it can involve specifics, yet your asking a
very general question that can cover a broad range of items.
I could present examples, say Ray Gun
Ray Gun (Removable Item Flaw; +2 Modifier, suffers from Unreliable at the best of times disadvantage): Elemental/Energy Blast 5(7) [Damage: d10, Range: 7 Areas] - costs 15 pts (11 if it's a Primary Power).
However, one doesn't have a solid idea till you present what gadgets you are desiring to create (thus determining what Powers and Flaws/Perks to invest into). What gadgets do you have in mind?