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Free fast play set of rules? http://forums.paradigmconcepts.com/viewtopic.php?f=22&t=328 |
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Author: | davout [ Mon Nov 25, 2013 11:32 pm ] |
Post subject: | Free fast play set of rules? |
Coming from viewtopic.php?f=8&t=327 is there a preview or light version that can be downloaded? Thanks |
Author: | PCIHenry [ Mon Nov 25, 2013 11:53 pm ] |
Post subject: | Re: Free fast play set of rules? |
Hello, No, I'm sorry. We don't have a free download or rules light version of Rotted Capes at this time. |
Author: | davout [ Tue Nov 26, 2013 12:05 am ] |
Post subject: | Re: Free fast play set of rules? |
Well could you tell me in what ways is it "streamlined" compared to Arcanis RPG? Thanks. |
Author: | PCI_StatMonkey [ Tue Nov 26, 2013 9:36 am ] |
Post subject: | Re: Free fast play set of rules? |
davout wrote: Well could you tell me in what ways is it "streamlined" compared to Arcanis RPG? Thanks. For sure... Skills got a major revamp, they are tighter and not as "black and white" allowing for more player/gm interpretation. Attributes & powers (think spells) all use the same table for determining power level/capabilities. For example, Strength of 8 gives you +4d10 and a power with rank 8 (lets say Elemental Blast) would deal d10 (Quickness). One table to rule them all Also actions were simplified.... instead of a ton of different action speeds/weapon speeds/and maneuver modifiers, I broke all actions down to 4 action costs. Quote: In Rotted Capes, all actions fall within 4 different speed categories: Trivial, Simple, Complex, and Demanding actions. Trivial Actions cost 1 tick, Simple Actions 2, Complex Actions 4, and Demanding Actions cost 6 ticks. During your turn you may perform a Trivial Action, a Simple Action, and either a Complex or Demanding action, adding up all Speed costs. For example, you may perform a Trivial (1), Simple (2), and Complex Action (4) together as a Speed 7 action. You are not required to combine actions; for example, you may take only a Simple action and act again 2 Ticks later. A combat maneuver may bump you up to a slower action or add an action.... for example ALL attacks are complex actions. but double tap requires an additional simple action Combat is a little quicker as well, as well as deadly... I also re-imagined flaws. They now work in tandem with Plot Die (Fate points) and create a lot more player interaction. There were a LOT of lessons we took away from Arcanis when making Rotted... If/when we ever do a 2nd edition Arcanis RPG... expect to see some of those innovations to bleed back into the system (especially the way we do flaws and plot die!!!). |
Author: | Hopeless [ Sun May 11, 2014 2:05 pm ] |
Post subject: | Re: Free fast play set of rules? |
Any update on these fast play rules release mentioned in the Rotted Capes site? And not the free part described in the header of this thread. |
Author: | PCIHenry [ Sun May 11, 2014 7:06 pm ] |
Post subject: | Re: Free fast play set of rules? |
Hello, Nothing yet. We've had our hands full on other projects. Sorry. |
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