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Free fast play set of rules?
http://forums.paradigmconcepts.com/viewtopic.php?f=22&t=328
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Author:  davout [ Mon Nov 25, 2013 11:32 pm ]
Post subject:  Free fast play set of rules?

Coming from viewtopic.php?f=8&t=327 is there a preview or light version that can be downloaded?

Thanks

Author:  PCIHenry [ Mon Nov 25, 2013 11:53 pm ]
Post subject:  Re: Free fast play set of rules?

Hello,

No, I'm sorry. We don't have a free download or rules light version of Rotted Capes at this time.

Author:  davout [ Tue Nov 26, 2013 12:05 am ]
Post subject:  Re: Free fast play set of rules?

Well could you tell me in what ways is it "streamlined" compared to Arcanis RPG?

Thanks.

Author:  PCI_StatMonkey [ Tue Nov 26, 2013 9:36 am ]
Post subject:  Re: Free fast play set of rules?

davout wrote:
Well could you tell me in what ways is it "streamlined" compared to Arcanis RPG?

Thanks.


For sure...

Skills got a major revamp, they are tighter and not as "black and white" allowing for more player/gm interpretation.

Attributes & powers (think spells) all use the same table for determining power level/capabilities.

For example, Strength of 8 gives you +4d10 and a power with rank 8 (lets say Elemental Blast) would deal d10 (Quickness).

One table to rule them all :P

Also actions were simplified.... instead of a ton of different action speeds/weapon speeds/and maneuver modifiers, I broke all actions down to 4 action costs.

Quote:
In Rotted Capes, all actions fall within 4 different speed categories: Trivial, Simple, Complex, and Demanding actions. Trivial Actions cost 1 tick, Simple Actions 2, Complex Actions 4, and Demanding Actions cost 6 ticks. During your turn you may perform a Trivial Action, a Simple Action, and either a Complex or Demanding action, adding up all Speed costs. For example, you may perform a Trivial (1), Simple (2), and Complex Action (4) together as a Speed 7 action.

You are not required to combine actions; for example, you may take only a Simple action and act again 2 Ticks later.


A combat maneuver may bump you up to a slower action or add an action.... for example ALL attacks are complex actions. but double tap requires an additional simple action

Combat is a little quicker as well, as well as deadly...

I also re-imagined flaws. They now work in tandem with Plot Die (Fate points) and create a lot more player interaction.

There were a LOT of lessons we took away from Arcanis when making Rotted...

If/when we ever do a 2nd edition Arcanis RPG... expect to see some of those innovations to bleed back into the system (especially the way we do flaws and plot die!!!).

Author:  Hopeless [ Sun May 11, 2014 2:05 pm ]
Post subject:  Re: Free fast play set of rules?

Any update on these fast play rules release mentioned in the Rotted Capes site?

And not the free part described in the header of this thread.

Author:  PCIHenry [ Sun May 11, 2014 7:06 pm ]
Post subject:  Re: Free fast play set of rules?

Hello,

Nothing yet. We've had our hands full on other projects.

Sorry.

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