Harliquinn wrote:
This will make those with heavy armor have more advantages then. Armor already gives good damage reduction at the cost of low Avoidance. If they can also go aggressive and get the bonuses with no further penalties, it might make it the 'default' method.
Yeah, this is starting to confuse me too. If you can't wager a resource you don't have, an Aggressive Stance should not be possible if you have an Avoidance that's been reduced to 1 or less. Unless, in this case, the wager applies to the base Defense before the Armor reduction is considered. By that definition, a character is always able to go Aggressive because even the lowest Avoidance starts at 2 (unless there is a flaw I'm forgetting).
Quote:
Perhaps any Avoidance under 0 could penalize something else? Maybe every point of your Avoidance you wager below 0 gives the attacker 1 more Die for Damage?
This was my first thought too. Only downside is, the whole thing becomes a wash. There really isn't a point to wearing good armor if your opponent just bypasses it. So if the intent is for Armor and the Aggressive Stance to compliment each other, this doesn't work. OTOH, giving the opponent extra dice for his ATTACK roll might.
But you know what? All this speculation and arguing over a handful of words Eric has tossed out is silly. I think we need to see the actual errata/clarification/change (or at least a solid draft) before we start gnashing teeth and poking holes in it.