|Court of Whispers: Magical Defenses
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|Author:||Blusponge [ Sun Jan 10, 2016 9:34 am ]|
|Post subject:||Court of Whispers: Magical Defenses|
I'm posting this here because the Court of Whispers has played such a prominent role in both the Dark Providence and Revelations campaigns, I figure any details have been established in those adventures.
Are there any details as to the "magical" defenses of the Court of Whispers? Consecrations, defensive glyphs, etc? About the only details I have are in the Child's Game book, and aside from a handful of guards, there really isn't anything there. Going by that adventure, nothing exists that prevents Morketh from invading the sanctuary. But that serves the purposes of the adventure. I figure over the past 8 years, some enterprising writer has remedied that.
I have this crazy idea to do a bit of a repurposing of the Child's Game intro, leaving the cadre to endure an enemy siege upon the Court of Whispers and protect the few (important) members who are trapped with them. One by one, the defenses drop and the enemy draws ever closer.
Ultimately, I suppose it doesn't matter as to the specific defenses, but any information as to those that have been established by the campaign would be helpful.
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