Hello Tom,
Blusponge wrote:
For OP, I think the question needs to be what the ideal rate of advancement vs available rounds. Right now, it's just far too slow. Assuming 10 rounds a years means in some cases you are saving for two years to raise a feature. That doesn't give much incentive to play vs "I have 4 hours to kill".
I suppose it depends on what your perspective is.
For me, the incentive isn't to go up in ranks, but to tell and enjoy a good story.
Gaining levels and going up the power scale is a D&D-ism that I don't see as important to the WH game. Witch Hunters start off fairly competent from the get-go, so why is there a need/rush to go up in power levels?
Sure, it's nice to increase this or that, but I just don't see it as the be all/end all of the game. What exactly can't you do know that you can do at higher levels? Cast bigger/better spells or weapon maneuvers? OK,granted, but why is that important? Growing the characters personality, reputation, strengths and weaknesses are where it's at, as far as I'm concerned.
As I said, to me if the WHs are able to handle whatever threat they're facing and have an enjoyable adventure, then that's a WIN. Everything else is just icing on the cake.
My opinion, of course.