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 Post subject: Witch Hunter: Revelations modules
PostPosted: Tue Oct 08, 2013 7:14 pm 

Joined: Fri Sep 27, 2013 12:10 pm
Posts: 201
Current Modules:

HP 1-1 Bedlam: The Witch Hunters investigate what caused one of their own to lose his mind on his last mission. In the process the discover that Bedlam itself has a darker secret and that the two may be connected.

HP 1-2 The Lost Child: Following clues as to a mother/child that went missing from Bedlam over 10 years ago, the Witch Hunters cross paths with a cult of diabolists sacrificing children.

SP 1-1 The Crossing: A fallen Hunter's unfinished job leads you over the water to London. You'll soon be back to your old life, once you finish the crossing...

HP 1-3 The Genesis Stone: Sent after an item stolen from one of their fellows, can the Witch Hunters retrieve the Genesis Stone from the hands of one of their oldest rivals.

Upcoming Modules:

HP 1-4 Winter Fantasy Premiere

HP 1-5 TBA

HP 1-6 TBA

HP 1-7 Origins 2014

HP 1-8 Origins 2014

Many soft points have been submitted and at this point I am not looking for any more submissions for the First Year's story arc Genesis.

If you are interested in writing modukles for the Second Campaign Arc, contact me.

Clint Blome
Witch Hunter: Revelations Campaign Head

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Clint Blome
Witch Hunter: Revelations Campaign Head


Last edited by CBlome on Fri Dec 20, 2013 3:49 pm, edited 1 time in total.

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 Post subject: Re: Witch Hunter: Revelations modules
PostPosted: Wed Oct 09, 2013 2:54 pm 

Joined: Tue Oct 01, 2013 11:59 am
Posts: 97
If we want a module or online play, can we just contact you?
Thanks, Peter


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 Post subject: Re: Witch Hunter: Revelations modules
PostPosted: Wed Oct 09, 2013 3:16 pm 

Joined: Fri Sep 27, 2013 12:08 am
Posts: 1358
Hello Peter,

PeteZero wrote:
If we want a module or online play, can we just contact you?


The new Witch Hunter: Revelations adventures will not be made available until the Witch Hunter: the Invisible World Second Edition RPG is released.

We'll be updating the website with news of when they will both be available.

Thanks!

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Best,

Henry Lopez
President
PCI


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 Post subject: Re: Witch Hunter: Revelations modules
PostPosted: Sat Nov 16, 2013 10:05 pm 
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Joined: Mon Sep 30, 2013 2:03 pm
Posts: 107
@Pete looking very forward to seeing adventures released as well. Really been wanting to play...

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Patrick Biddix
Primary: Zarovich val'Mordane, Martial/Templar/Holy Champion of Neroth 1.9
Secondary: Garish Friend (Berokene Elorii), Arcane/Laerestri 1.5


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 Post subject: Re: Witch Hunter: Revelations modules
PostPosted: Sat Dec 14, 2013 1:23 am 
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Joined: Thu Dec 12, 2013 2:16 pm
Posts: 4
Location: Kansas City, MO
Thanks for the help in creating my character at the KC Game Fair, Clint!

And the 3 great games!:
HP 1-01 Bedlam
HP 1-02 The Lost Child
HP1-03:The Genesis Stone

I look forward to the Rulebook when it comes out and playing more games! :D

I hope you will be a Gen Con in 2014!

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~Nitehood
aka.. Nikolas Nys, Witch Hunter Occultist


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 Post subject: Re: Witch Hunter: Revelations modules
PostPosted: Thu Dec 19, 2013 8:50 pm 
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Joined: Fri Nov 01, 2013 3:10 pm
Posts: 156
Location: Sweet Savona
Clint,
Do you (or anyone else) plans on running online events in the near/mid future? With the coming release of the book (I only consider the book to be released when I hold dead trees in hand...)

JP

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JP Chapleau
First Ones Entertainment (http://foelegacies.com)
aka Kermina Gallia val'Borda Putting the "Val" in "Valley Girl"
aka Sister Mary Flagellating myself for your sins


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 Post subject: Re: Witch Hunter: Revelations modules
PostPosted: Fri Dec 20, 2013 10:53 am 

Joined: Fri Sep 27, 2013 12:10 pm
Posts: 201
Running online would certainly be quite easy.

I'm sure I'll run some games online at some point.

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Clint Blome
Witch Hunter: Revelations Campaign Head


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 Post subject: Re: Witch Hunter: Revelations modules
PostPosted: Wed Jan 01, 2014 9:27 pm 
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Joined: Wed Nov 06, 2013 7:06 am
Posts: 899
If you want to pop over to Myth-Weavers (via the Arcanis hub)
http://www.myth-weavers.com/forumdisplay.php?f=27804
there will definately be some starting in the next few weeks by various GMs.

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LA:5E; Barbara Duran-Dellanov, Former Tribune, Fighter 4
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


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 Post subject: Re: Witch Hunter: Revelations modules
PostPosted: Tue May 06, 2014 5:51 pm 

Joined: Tue Dec 17, 2013 9:19 am
Posts: 141
With this year's Origins around the corner (and now that we have books), I realize we haven't played since last Origins. Can we get an updated mod list and instructions on how to obtain and run them?

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Paul Baughman (no hat)
Belthazor Nádasdy val'Mehen of Nishanpur, Bearer of "False Yet True", Noble Born Sorcerer-Priest of Sarish, val'Mehan Emissary


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 Post subject: Re: Witch Hunter: Revelations modules
PostPosted: Fri May 09, 2014 6:21 pm 

Joined: Fri Sep 27, 2013 12:10 pm
Posts: 201
Same as Arcanis, but the site is http://www.paradigmcampaigns.com/DefaultWH.aspx

We need to get that onto the Witch Hunter Revelations Paradigm Page

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Clint Blome
Witch Hunter: Revelations Campaign Head


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