What is the reasoning behind the Revelations Campaign? Do the player characters' actions play an importance part with how the campaign series will be written? I know that when a game session ends the DM fills out the campaign papers and sends them out but what happens as a result of that?
I like the idea of a living world (RPG), but not sure how it all comes together.
P.S. Just ordered my WH 2 book and will be running a LONG campaign, at my local game store. I would like a flyer promoting WH2 and on it an area for my telephone number for interested playing a means of contact. Already I have 5 players, mostly from my Cthulhu and Dungeon Crawl Classic groups, but could start a second group if enough are interested in playing. Anyone have such a flyer I can copy?