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 Post subject: Characters with multiple sorcery/fighting traditions
PostPosted: Fri Jul 18, 2014 6:48 am 
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Joined: Fri Sep 27, 2013 8:25 am
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Location: Dallas, TX
How often do players branch out into multiple tradition, whether sorcery or fighting traditions. There is nothing in the rules that I can find preventing a player from picking up at least basic capabilities in all three sorceries, though any real advancement beyond that looks to be cost prohibitive. So what's the real scoop? How often have you encountered a player with more than one tradition?

Tom

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 Post subject: Re: Characters with multiple sorcery/fighting traditions
PostPosted: Fri Jul 18, 2014 7:37 am 
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GIven the high cost at least for Fighting Traditions I don't think it's worth the investment in Living Campaign. Sorcery I think may be a little easier to delve into a second one mechanically.

However, for sorcery traditions. I think though that once you have one it doesn't make a lot of sense to learn an entire way to cast spells, especially if your'e given them through prayer the first time.

John

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 Post subject: Re: Characters with multiple sorcery/fighting traditions
PostPosted: Sat Jul 19, 2014 2:27 pm 

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IN the previous campaign it was quite common. In this edition we purposely lowered the power gap between tiers. This means that you will be less likely to spread out.

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 Post subject: Re: Characters with multiple sorcery/fighting traditions
PostPosted: Mon Jul 21, 2014 2:02 pm 

Joined: Thu Oct 03, 2013 10:48 pm
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I think the most likely candidates for multiple sorcerous traditions would be the Dark Riders. As it is, however, I think it's more useful to pick up more rites within a single style of sorcery than to spend a dead 50 SP to gain access to a second one.


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