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 Post subject: Reason for Revelations Campaign?
PostPosted: Tue Sep 09, 2014 7:05 am 

Joined: Tue Jul 01, 2014 1:31 pm
Posts: 15
What is the reasoning behind the Revelations Campaign? Do the player characters' actions play an importance part with how the campaign series will be written? I know that when a game session ends the DM fills out the campaign papers and sends them out but what happens as a result of that?

I like the idea of a living world (RPG), but not sure how it all comes together.

P.S. Just ordered my WH 2 book and will be running a LONG campaign, at my local game store. I would like a flyer promoting WH2 and on it an area for my telephone number for interested playing a means of contact. Already I have 5 players, mostly from my Cthulhu and Dungeon Crawl Classic groups, but could start a second group if enough are interested in playing. Anyone have such a flyer I can copy? ;)

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 Post subject: Re: Reason for Revelations Campaign?
PostPosted: Thu Sep 11, 2014 8:03 am 

Joined: Fri Sep 27, 2013 12:10 pm
Posts: 201
The main reson for the campaign is to have an easy way for you and your friends to get together and play some Witch Hunter.

That said, Paradigm has a tradition of letting their players affect world canon.

As we move into Year 2, I am going to work on having more opportunities for players to affect the overarching plot of a story arc or even the entire bit as there are some characters the PCs have met in the campaign that are much more than what they think. ;)


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 Post subject: Re: Reason for Revelations Campaign?
PostPosted: Thu Sep 11, 2014 9:50 am 
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Joined: Fri Sep 27, 2013 8:25 am
Posts: 573
Location: Dallas, TX
MrHemlock and I have worked something out. The results have been posted here.

Tom

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