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 Post subject: New Project: Witch Hunter Player Mat
PostPosted: Tue Jun 17, 2014 9:56 am 
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Joined: Fri Sep 27, 2013 8:25 am
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Location: Dallas, TX
Hey everyone,

Six years ago, when I started a teen roleplaying program at my (then) local public library, one of the tools I put together for teaching kids the Savage Worlds system was a player "mat" (for lack of a better term). It was meant to be sort of like a table place mat, with spaces to help complete neophytes learn the different dice mechanics and simple prompts for using the game system. It got a lot of good reviews at the time and I still use mine to teach new players the ropes.

Image

Anyway, the thought occurred to me over the weekend that something similar for Witch Hunter organized play might make a handy tool for GMs, especially with the 2nd edition fresh out and (hopefully) some fresh faces showing up at Revelations tables. I've started putting things together and would like some input from WHR judges as to what sort of stuff the newbies (and maybe the oldies) are really having trouble grasping with the new system. Here's sort of a breakdown of what I have so far:
• Dice Pool: Quick instructions on how to assemble and read your dice pool results
• Actions: Types (Move, Attack, etc.) and Speed (Trivial, Quick, etc.) of Actions.
• In a Fight: Prompts for using various Stances and different combat actions, very similar to the one from the SW mat.
• Gauges (again, for lack of a better term): use markers to track "fluctuating" abilities: Initiative, Avoidance, Strain, and Health Levels (with penalties and roll requirements).
• Movin' Around: the three primary movement actions in play.

Like the SW mat, there aren't a lot of hard numbers and formulas. Just prompts to get new players engaged in the mechanics without overwhelming them with hard data.

Anyone think this would be helpful? I should have a draft up today.

Tom

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 Post subject: Re: New Project: Witch Hunter Player Mat
PostPosted: Tue Jun 17, 2014 10:07 am 
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To give you a better idea, here is a png of the current draft as it stands.

Image

Thoughts?

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 Post subject: Re: New Project: Witch Hunter Player Mat
PostPosted: Tue Jun 17, 2014 10:18 am 

Joined: Fri Sep 27, 2013 12:10 pm
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Looks very cool.

As I go over some things in the next few weeks I'll make any necessary comments.

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 Post subject: Re: New Project: Witch Hunter Player Mat
PostPosted: Tue Jun 17, 2014 12:47 pm 
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This looks pretty slick!

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 Post subject: Re: New Project: Witch Hunter Player Mat
PostPosted: Thu Jun 19, 2014 10:54 am 
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Here is the semi-final "prettified" version. Might need to change the trade dressing for the pdf, but this is pretty close to what I was originally going for.

Image

Still waiting for some feedback from you other GMs. What details are you running into with players that need to be explained over and over again that isn't covered on this. I'm sure there is something.

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 Post subject: Re: New Project: Witch Hunter Player Mat
PostPosted: Thu Jun 19, 2014 11:08 am 

Joined: Mon May 05, 2014 10:08 am
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I think this will be very helpful for Players and GMs alike without having to consult the book all the time if your are a novice. Thank you, I really look forward to the final result.


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 Post subject: Re: New Project: Witch Hunter Player Mat
PostPosted: Thu Jun 19, 2014 11:10 am 

Joined: Fri Sep 27, 2013 12:08 am
Posts: 1283
That looks very, very nice, Tom.

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 Post subject: Re: New Project: Witch Hunter Player Mat
PostPosted: Thu Jun 19, 2014 2:49 pm 
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Couldy ou post a larger image?

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 Post subject: Re: New Project: Witch Hunter Player Mat
PostPosted: Thu Jun 19, 2014 3:29 pm 
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I didn't want to post anything larger in case Henry, Eric or anyone else on Team Paradigm had an issue with me using their trade dressing.

If there are no objections, I can have a PDF ready tonight.

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 Post subject: Re: New Project: Witch Hunter Player Mat
PostPosted: Thu Jun 19, 2014 4:14 pm 
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I was going to provide feedback but the small color one isn't clear enough.

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"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


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