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Collated Errata + FAQ queries http://forums.paradigmconcepts.com/viewtopic.php?f=18&t=529 |
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Author: | DeadZone [ Wed Apr 02, 2014 8:54 am ] |
Post subject: | Re: Collated Errata + FAQ queries |
I think Devin is suggesting that by not spending, say 150 or 200 survival points from character creation that you could get to a 5 stat relatively early in your adventuring career. If my understanding of the issue is accurate, then I submit that this is not a problem. The benefit of going from a 4 attribute to a 5 is, in my opinion, not as important as the opportunity cost. In order to do that, you give up having a significant number of skill ranks and/or talents. And those forgone skills and talents are worth more, in my opinion, than the extra die or higher limit that you get from having a 5 attribute. I wouldn't worry about it. I don't see it as abusive or broken. In fact, I think it sets you back on the power curve. The opportunity cost of a 5 attribute (like the rent) is just too d@#^ high. Scott (wonders if anyone will get the reference.) |
Author: | PCIHenry [ Wed Apr 02, 2014 9:50 am ] |
Post subject: | Re: Collated Errata + FAQ queries |
Hello Scott, DeadZone wrote: The opportunity cost of a 5 attribute (like the rent) is just too d@#^ high. Scott (wonders if anyone will get the reference.) https://www.youtube.com/watch?v=Gg5SwyTvAHw Enjoy! |
Author: | DeadZone [ Wed Apr 02, 2014 10:54 am ] |
Post subject: | Re: Collated Errata + FAQ queries |
Wow... I didn't know that someone made a song out of it. In hindsight, I should have expected it. But like the Spanish Inquisition, it just took me by surprise. Thanks! Scott |
Author: | Encali [ Wed Apr 02, 2014 12:09 pm ] |
Post subject: | Re: Collated Errata + FAQ queries |
LOL, from now on, I'm gonna hear Henry talking and imagine it auto-tuned |
Author: | Harliquinn [ Wed Apr 02, 2014 2:55 pm ] |
Post subject: | Re: Collated Errata + FAQ queries |
I worked hard to get many Attributes to 3-4 at character generation, but can't see the benefits of trying to get many 4's or 5's early on. Your skills won't be high enough for a long time to truly take advantage of them. 3 seems to be a sweet spot and having a 2 in an attribute really seems to be a limiting factor for any skill you plan to use regularly. This did mean starting with fewer skills and talents, but accumulating SP to buy those will happen faster than raising attributes, particularly at 5-10 SP a game. John |
Author: | PCI Eric [ Wed Apr 02, 2014 3:07 pm ] |
Post subject: | Re: Collated Errata + FAQ queries |
Going for the 8 dice pool is an investment, it is up to you to decide if it is worth it. |
Author: | HeridFel [ Wed Apr 02, 2014 6:03 pm ] |
Post subject: | Re: Collated Errata + FAQ queries |
What Action Type is reloading a ranged weapon like a crossbow, if any? If it is untyped, can a character spend both Quick actions in a round to completely reload a crossbow, or get most of the way through reloading a firearm? |
Author: | PCI Eric [ Thu Apr 03, 2014 9:40 am ] |
Post subject: | Re: Collated Errata + FAQ queries |
Witch Hunter: the Invisible World Second Edition Page 152 wrote: Reload: This entry indicates the number of Quick actions required to reload the weapon. The reload entry applies only to Ranged Weapons other than thrown weapons. These actions are untyped, so, if completely stationary, one can fire a bow every round, a crossbow 2 times in three rounds, and a firearm every other round. |
Author: | dragonwarriorfan [ Thu Apr 10, 2014 8:01 am ] |
Post subject: | Re: Collated Errata + FAQ queries |
I may have missed this in the documentation or forum (to be honest, I'm not great at keeping up), but does the GM also get the cert for running? Thanks! |
Author: | acurrier [ Thu Apr 10, 2014 9:17 am ] |
Post subject: | Re: Collated Errata + FAQ queries |
Yes, they do...it is an incentive for people to GM modules. The GM usually gets a Volunteer cert, I think some modules are specifically putting in a GM cert now. It can be applied to any character that hasn't played the module in question, just as if you were replaying a module. |
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