malladin.ben wrote:
2...
p110 wrote:
Leadership can also be used to overcome the effects of Fear checks by others...
Oh good. So I'm right and wrong. That's an improvement.
Of course, this suggests Leadership can help YOU overcome the effects of fear, not motivate your companion out of it. (But I'd allow that, too.)
Quote:
But it doesn't say what action type. Quick? Complex?
Hmmm...it's pretty much left up to the GM, but I'm gonna say Complex. If it's a quick action, it doesn't really cost the character anything. In fact, you might as well just allow a +1d to Fear rolls for every 2 ranks in Leadership and just be done with it. Right now, you fail your fear roll and get to roll again after 2 rounds (or, in more gamist terms, lose your next 2 actions). Leadership suddenly gives you an immediate second chance on your next action. Making it a complex Action to shake off the effects of fear still gives it some teeth.
OTOH, when it comes to motivating your companions to shake off fear effects, I'd leave it up to the player's description. A slap across the face and a "move it, soldier!" would be a Quick Action. Taking a moment to calm you companion down while restraining him so he doesn't bolt from cover where he is sure to give away your position to something big and hungry would most definitely be a Complex action. If you want to be even more judicious, I'd let the player do it as a Quick Action for a 1d Wager. That gives her a choice in the matter and lets her gauge the risks against her abilities.
In fact, that's for that. I think that will be going in the fear cheat sheet when I get to it.
Tom