DeadZone wrote:
Okay, Now I see the confusion. On page 155, under Weapon Tricks, it says what you need in order to use Weapon Tricks. But in the Talents section, there are three Weapon Mastery talents (see, "Weapon Mastery, Basic" on page 132) that strongly suggest that you need these talents to unlock weapon tricks. I guess we'll need some official word on which is correct. (I think that the Weapon Mastery Talents might have gone away, but were not removed from the Talents section. That's based on prior posts to this forum and because the requirements for the Talents don't line up with the wording in the Weapon Tricks section that Eric has already clarified. {the 1,3,5 ranks post.} WM, Basic requires 2 ranks and WM, Heroic requires 4.)
Scott
Yeah, if you don't need the Weapon Mastery Feats then it's not as bad. I brought up the fact that Weapon Mastery isn't mentioned on p. 155 in the other thread that you started and also on rpg.net. It hasn't been addressed yet, however it's Christmas so it might take a bit for an answer.
Needing Attack Focus in a weapon with Stunning strike is still a bit of a "tax" which I might just house rule when I get around to running a game.
Honestly I think that the rule needs a re-write, I generally don't mind "Gamey" rules at all. It's just that this rule as written is hard to picture in my mind as a "Bludgeoning strike". I play a lot of board games and this rule feels very "board gamey" to me. I'm trying to understand it as you are trying to maybe hit someone with the pommel of your weapon, however the rule as written doesn't conjure that in my mind