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 Post subject: [R&R] Devil's Arithmetic
PostPosted: Mon Aug 31, 2015 5:29 am 
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Joined: Fri Sep 27, 2013 8:25 am
Posts: 573
Location: Dallas, TX
So now that Rites and Relics is out in the wild, I'm (slowly) working my way through to figure out what parts I'm going to include in my game.

Devil's Arithmetic. Is there actually a game effect to this? Being able to design patterns and such? Other than creep people out and give them a -2d penalty to interaction and professional rolls around you? Because this feels more like a flaw or Villainous Talent as it is. I love the concept behind Devil's Numbers, but as an extension Devil's Arithmetic just seems...huh? It's almost as though there is a piece missing, like a couple of hermetic rites that could piggie back off of it to great effect. Obviously that's not the case, because its almost word for word out of Blessed and Damned.

Am I missing something? What can I, a player, do with this talent that makes it worth investing the points in? It oozes RP flavor, which is cool, but other than that...?

Tom

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 Post subject: Re: [R&R] Devil's Arithmetic
PostPosted: Wed Sep 02, 2015 8:27 am 
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Joined: Fri Sep 27, 2013 8:25 am
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Location: Dallas, TX
Ok, it's been a few days and nothing to show for it so far. Giving it a go on my pistols site.

Tom

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 Post subject: Re: [R&R] Devil's Arithmetic
PostPosted: Wed Sep 02, 2015 10:01 pm 

Joined: Fri Sep 27, 2013 12:48 pm
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There is no further, current, game benefit to this. But it is downright cool.

Plus, this is obviously something I would never revisit. Not as if a village or fortress could be laid out in such a way to...


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 Post subject: Re: [R&R] Devil's Arithmetic
PostPosted: Thu Sep 03, 2015 6:45 am 
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Joined: Fri Sep 27, 2013 8:25 am
Posts: 573
Location: Dallas, TX
Hey Eric,

I built that village for you. ;)

Tom

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Witch Hunter: The Invisible World Unofficial Home on Google+


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