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 Post subject: Sweep Talent and Trip Attacks
PostPosted: Sat Jun 06, 2015 8:43 am 
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Joined: Fri Sep 27, 2013 8:25 am
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Location: Dallas, TX
Ok, this will probably have to wait for the weary crew to return from Origins, but...

Sweep Talent. Am I reading this right? Does this talent really cost you a 1d wager to perform a second 3d wager you could have attempted otherwise? Is there any official clarification or errata on this? Seeing as in 1st ed, it let you sacrifice 2 hits/damage to knock your target prone, I'm not sure the revision does what it's meant to do.

Anyone?

Tom

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 Post subject: Re: Sweep Talent and Trip Attacks
PostPosted: Thu Jun 18, 2015 7:25 pm 

Joined: Fri Sep 27, 2013 12:48 pm
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The trip does not do damage, it just knocks you prone. Sweep is:

Attack w/1d Wager - if you succeed, resolve all the effects, then perform a Trip.


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 Post subject: Re: Sweep Talent and Trip Attacks
PostPosted: Mon Jun 22, 2015 12:13 pm 
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Yeah, it took me a bit to figure that out. Kind of a "d'oh!" moment. Still think the Talent might be a smidge under powered as a Greater Talent, but then my players haven't been heavy on tactical play either. Is knocking someone prone that big an advantage?

Tom

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 Post subject: Re: Sweep Talent and Trip Attacks
PostPosted: Tue Jun 23, 2015 9:22 am 

Joined: Fri Sep 27, 2013 12:48 pm
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Blusponge wrote:
Yeah, it took me a bit to figure that out. Kind of a "d'oh!" moment. Still think the Talent might be a smidge under powered as a Greater Talent, but then my players haven't been heavy on tactical play either. Is knocking someone prone that big an advantage?

Tom


If you are ganging up, your allies will get a 4d bonus to attack the Prone target. Plus it makes it hard for the enemy to run away


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 Post subject: Re: Sweep Talent and Trip Attacks
PostPosted: Thu Jun 25, 2015 3:02 pm 
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Joined: Fri Sep 27, 2013 8:25 am
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Location: Dallas, TX
Good point. I need to add that info to my cheat sheets. (It's in my GM folio, but kinda buried.)

Tom

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