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Defense Question
http://forums.paradigmconcepts.com/viewtopic.php?f=18&t=1630
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Author:  dhjika [ Sun Feb 08, 2015 10:01 pm ]
Post subject:  Defense Question

If you have an Avoidance of 2 - does that mean that if they bad guy hits you with two successes you take damage, or does the bad guy need three successes to hit.

The book is not very clear - it says you compare to the avoidance but I cannot find where it seem to work.

TIA

Author:  Blusponge [ Sun Feb 08, 2015 11:19 pm ]
Post subject:  Re: Defense Question

dhjika wrote:
If you have an Avoidance of 2 - does that mean that if they bad guy hits you with two successes you take damage, or does the bad guy need three successes to hit.

The book is not very clear - it says you compare to the avoidance but I cannot find where it seem to work.


The example on page 182 does a really good job of clarifying the whole combat thing. The attacker rolls 5 successes against an opponent with an Avoidance of 3, giving him 2 excess successes to apply to damage.

Another way to look at it is the target's Avoidance is the D# to succeed at your task. A D3 roll means you need to roll at least 3 successes to succeed at the roll. So the target's Avoidance is the number of successes you need to roll to hit. Perfectly consistent.

Hope that helps,
Tom

Author:  dhjika [ Mon Feb 09, 2015 5:11 pm ]
Post subject:  Re: Defense Question

So there is no difference between an Avoidance 0 and Avoidance 1 on the chance to get hit - it is just the avoidance 0 always suffers at least one excess hit to damage.

Author:  PCI Eric [ Mon Feb 09, 2015 8:21 pm ]
Post subject:  Re: Defense Question

dhjika wrote:
So there is no difference between an Avoidance 0 and Avoidance 1 on the chance to get hit - it is just the avoidance 0 always suffers at least one excess hit to damage.


Quote:
The Action Roll
Action Dice are collected into a Dice Pool and rolled. The size of the dice pool is determined by the character’s capabilities and the circumstances of the event.
To sum up, in order to perform an Action Roll simply:
• Pick up a number of dice equal to your Ability + skill levels (hereafter referred to as your Base Dice Pool)
• Add dice for modifiers from Talents and/or Circumstances (or Hero Dice)
• Roll the dice and count up the successes • Compare the result to the action’s Difficulty – the successes needed for the overall action to succeed
To succeed, an Action Roll must score at least 1 success, regardless of the Action's difficulty


So, because you always need 1 success, your example is correct.

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