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 Post subject: Rule of 10 and Damage
PostPosted: Thu Jan 15, 2015 2:31 pm 
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Joined: Fri Sep 27, 2013 8:25 am
Posts: 573
Location: Dallas, TX
Does the rule of 10 apply to damage rolls?

While I don't see it being a common occurrence, falling damage looks like it can really add up fast (especially when your opponent has wings and a good Unarmed (Wrestling) skill!

Upside: Fewer dice to roll, more consistent/realistic(?) damage output.
Downside (for players): Damage is going to get ugly for falls of 4+ areas (72 feet).

Anyone?

Tom

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 Post subject: Re: Rule of 10 and Damage
PostPosted: Thu Jan 15, 2015 10:15 pm 

Joined: Fri Sep 27, 2013 12:48 pm
Posts: 214
Quote:
No Dice Pool can exceed 10 dice


The Rule of Ten applies to all dice pools. Frankly, falls of greater than 72 feet should be a problem :-P


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 Post subject: Re: Rule of 10 and Damage
PostPosted: Thu Jan 15, 2015 10:28 pm 

Joined: Fri Sep 27, 2013 12:08 am
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Well there you go: I stand corrected. :-)

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 Post subject: Re: Rule of 10 and Damage
PostPosted: Thu Jan 15, 2015 11:11 pm 
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Location: Dallas, TX
Heh. Well that clears that up. ;)

It actually makes my life a bit more difficult as I have to get the formulas right for online play. I have a feeling the presentation will suffer for the sake of expediency. But heh, when you are staring at the business end of a big fat damage bonus, I don't think anyone s going to quibble about how things look on the screen.

Yeah, running an online game does have challenges that I never had to worry about on the tabletop.

Thanks for the clarification.

Hey Eric and Henry, while we are on the topic, 4d of damage sounds good for each Area fallen, yes? Old edition, IIRC, specified 2d of damage per 9 feet. So if a wilderness Area is 18"x18", that should round out to 4d per area.

The formula I'm using is this:
Falling damage = (# of Areas x 4) - (1 per 2 successes on a toughness roll, plus successes rolled from Break Fall Talent, plus any armor worn)

So a fall from 4 Areas (or 72 feet) would be 16d, or 10d plus 3 bonus damage, before any negative modifiers were taken into effect.

Sound about right?

Tom
Who is really looking forward to anything official on hazards!!!!

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 Post subject: Re: Rule of 10 and Damage
PostPosted: Sat Jan 17, 2015 10:55 am 

Joined: Fri Sep 27, 2013 12:48 pm
Posts: 214
Characters can sustain less damage than in the previous system, but 4d should still work well. A 20 foot fall should at least sting a bit.


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