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 Post subject: Re: Starting Faith, Damnation, Hero Points?
PostPosted: Tue Apr 15, 2014 1:09 pm 
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Joined: Fri Sep 27, 2013 8:25 am
Posts: 573
Location: Dallas, TX
Activating a Vice is *always* a choice. I've never seen or read anything that states otherwise.

Not sure where in Vengeful you are reading that you have to spend a hero point NOT to receive the bonus. Just that when you damage a creature that has previously done you harm, you can choose to boost your damage pool for one measly damnation point. ;)

Tom

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 Post subject: Re: Starting Faith, Damnation, Hero Points?
PostPosted: Tue Apr 15, 2014 1:13 pm 
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Joined: Sun Apr 13, 2014 8:29 am
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In the description of the use of Hero Points, from memory mind as I don't have my book with me, it states that one of the uses of Hero Points is not prevent the activation of a Vice, which leads me to believe that you do not have a choice but to use Vengeful. I'll read the section again when I get home from work to be certain.

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 Post subject: Re: Starting Faith, Damnation, Hero Points?
PostPosted: Tue Apr 15, 2014 1:21 pm 
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Joined: Fri Sep 27, 2013 8:25 am
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Location: Dallas, TX
Oh right. Because the GM can be a love and activate that vice for you. :lol: If you don't resist, you get a Hero Point for your trouble (which can later be used to buy off the damnation point). If the player wants to resist, it costs him/her a hero point.

I don't generally do that as a GM, mostly because I haven't had a session where the hero points are flying thick. It seems to lose its effectiveness when you remove all choice from the equation. It's a good option to have handy, though, when dealing with players who refuse to get their hands dirty.

Tom

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 Post subject: Re: Starting Faith, Damnation, Hero Points?
PostPosted: Tue Apr 15, 2014 4:23 pm 
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Joined: Sun Apr 13, 2014 8:29 am
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Okay, clearly I have to read the vice section again, but that makes me feel better.

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