DeadZone wrote:
Change, "Quick move action" to pull yourself free to a, "quick action". Since you can't perform the same kind of action twice in one round, making it a quick move action prevents the target from moving during the round that he pulls himself free.
The way I envision it, pulling yourself off the spike *IS* your move. Plus, that still leave you another Quick Action (an attack, for instance). It basically takes your trivial Incidental Move and makes it a Quick Action.
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In addition, when I compare this trick to Pinning Shot, I see that Pinning Shot costs an additional 1d of Wager and has a significantly less threatening mechanic. Thus I'd tend to think that this trick might be unbalanced. Perhaps remove the additional +2d of damage from the initial hit?
By way of comparison, does it help if Impale is a Heroic Talent rather than a Greater Talent as Pinning Shot generally is.
Otherwise, I'm happy to do it. The damage bonus fits thematically, but it isn't the core of the trick. I'm not opposed to bumping it up to a 3d Wager either, though I'm a bit leery of making it impossible to pull off.
Tom