Question for those of you who have featured the Inked Palm in your game. I'm trying to wrap my brain around their place in the criminal ecosystem. GToA presents them as the leading criminal organization in the world today, sort of an omnipresent mafia. So as the PCs prepare to roll into Strasbourg, I expect one of them will be looking to tap into underworld contacts so I really want to figure out how big a presence I want the inked palm to be in my campaign. So is the inked palm THE thieves guild? One of many, aggressive, ruthless and ascending in power and influence? Or a secret society with tentacles that run throughout an otherwise clueless underworld? In other words, the head of the local gang only thinks he's in charge, while his lieutenant (a member of the palm) secretly pulls the strings.
I suspect Cities of Mystery will shed some light on this, but in the meantime how have you other GM's worked them into your campaigns?
Tom
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