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 Post subject: The Damnation Pool
PostPosted: Wed Aug 17, 2016 1:42 pm 
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Joined: Fri Sep 27, 2013 8:25 am
Posts: 573
Location: Dallas, TX
The damnation rules in WH2 are a bit different from 1st edition. The GM no longer has to worry about tracking individual Damnation scores for adversaries. Instead, many Powers can be enhanced by using the PCs' own damnation against them. But the rules are unclear how this is supposed to work. Does it eliminate the PC's damnation point? Can a player tap into a damnation point that has been used by an adversary? When does a PC's damnation recharge for other encounters?

After reading over the Conan Quickstart and the new edition of 7th Sea, I'm debating taking a page from these games and add a new feature to my witch hunter game: the damnation pool. Thus, damnation becomes a limited resource for the GM to heighten the tension of an encounter or a scene. It clarifies all the above questions and gives the GM some new tools for screwing with the players. About the only big change to the rules is how the GM activates character sins (no biggie, this probably needed some guidance anyway).

The rules aren't 100% done. I kinda want to play test them a bit to see how they affect the ebb and flow of the game. Plus, there's probably some cool way to tie the damnation pool into Themes, but I'm just not there yet. Still, I wanted to throw this out there for anyone interested to review and play around with. I'd really like to get some feedback on this. So dig in and don't hold back.

The Damnation Pool

Enjoy!
Tom

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