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Animals in WH2 http://forums.paradigmconcepts.com/viewtopic.php?f=17&t=1531 |
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Author: | Blusponge [ Sat Oct 25, 2014 10:04 am ] |
Post subject: | Animals in WH2 |
So for next game session, I'm cooking up some big wild boars to harass the cadre. I'm taking my cues from 1st Ed. I figure these are in the process of official conversion, so I wanted to get a couple of questions out there: 1) can animals still exceed the standard threat rating rules? First Ed capped threat ratings at 4, but bear's had a threat of 5. Or was that a typo? 2) I'm giving the boars attacks with tusks +2/+4, and the Brutal Charge talent. Any idea how one might give them a "gore" special attack? Here's the current stat block: Wild Boar (Hogzilla) (3) Threat Rating: 4 Pace: 4 Special Attacks: Tusks +2/+4 (Gore?) Talents: Brutal Charge Skills: 8d: Notice, Endurance; 4d: Stealth Tom |
Author: | CBlome [ Wed Oct 29, 2014 7:55 pm ] |
Post subject: | Re: Animals in WH2 |
At threat rating 4, I'd probably increase the attack to +4/+4 Or maybe +3 with that brutal charge. Gore would probably just be another type of attack, or simply replace Tusks with Gore as it is mostly the same thing. |
Author: | Blusponge [ Wed Oct 29, 2014 8:58 pm ] |
Post subject: | Re: Animals in WH2 |
Yeah, I've pretty much scrapped "gore" as a special attack at this point. I am, however, considering giving boars +2 damage per bonus success on an attack roll. Might be the seed of a new minion talent. Boars being what they are, I don't see these beasts as working in bands. So I feel it's important to make them somewhat potent as individuals. I can certainly reduce them to threat 3, but I'd certainly want them, individually, rolling 7+ dice for attacks and damage. I want them to hit fast and hard, but go down without a lot of fuss. The encounter is meant to be more of a shock that paves the way for the baddies who will be the real focus of the adventure. Tom |
Author: | CBlome [ Sat Nov 01, 2014 11:30 am ] |
Post subject: | Re: Animals in WH2 |
Since they are a more solitary creature, perhaps making them a low end lieutenant might be a good choice. |
Author: | Blusponge [ Sun Nov 02, 2014 7:46 am ] |
Post subject: | Re: Animals in WH2 |
I considered that, but that just makes for a longer combat and a bigger stat block. Besides, this is a nice exercise in building minions. But yes, if there was going to be more to the encounter, I'd definitely make them lieutenants or throw in a super pig lieutenant for the other boars to rally around. Thanks for the feedback, Clint. Tom |
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