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 Post subject: Animals in WH2
PostPosted: Sat Oct 25, 2014 10:04 am 
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Joined: Fri Sep 27, 2013 8:25 am
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Location: Dallas, TX
So for next game session, I'm cooking up some big wild boars to harass the cadre. I'm taking my cues from 1st Ed. I figure these are in the process of official conversion, so I wanted to get a couple of questions out there:

1) can animals still exceed the standard threat rating rules? First Ed capped threat ratings at 4, but bear's had a threat of 5. Or was that a typo?

2) I'm giving the boars attacks with tusks +2/+4, and the Brutal Charge talent. Any idea how one might give them a "gore" special attack?

Here's the current stat block:
Wild Boar (Hogzilla) (3)
Threat Rating: 4
Pace: 4
Special Attacks: Tusks +2/+4 (Gore?)
Talents: Brutal Charge
Skills: 8d: Notice, Endurance; 4d: Stealth

Tom

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 Post subject: Re: Animals in WH2
PostPosted: Wed Oct 29, 2014 7:55 pm 

Joined: Fri Sep 27, 2013 12:10 pm
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At threat rating 4, I'd probably increase the attack to +4/+4

Or maybe +3 with that brutal charge.

Gore would probably just be another type of attack, or simply replace Tusks with Gore as it is mostly the same thing.

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 Post subject: Re: Animals in WH2
PostPosted: Wed Oct 29, 2014 8:58 pm 
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Yeah, I've pretty much scrapped "gore" as a special attack at this point. I am, however, considering giving boars +2 damage per bonus success on an attack roll. Might be the seed of a new minion talent.

Boars being what they are, I don't see these beasts as working in bands. So I feel it's important to make them somewhat potent as individuals. I can certainly reduce them to threat 3, but I'd certainly want them, individually, rolling 7+ dice for attacks and damage. I want them to hit fast and hard, but go down without a lot of fuss. The encounter is meant to be more of a shock that paves the way for the baddies who will be the real focus of the adventure.

Tom

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 Post subject: Re: Animals in WH2
PostPosted: Sat Nov 01, 2014 11:30 am 

Joined: Fri Sep 27, 2013 12:10 pm
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Since they are a more solitary creature, perhaps making them a low end lieutenant might be a good choice.

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 Post subject: Re: Animals in WH2
PostPosted: Sun Nov 02, 2014 7:46 am 
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Joined: Fri Sep 27, 2013 8:25 am
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Location: Dallas, TX
I considered that, but that just makes for a longer combat and a bigger stat block. Besides, this is a nice exercise in building minions. But yes, if there was going to be more to the encounter, I'd definitely make them lieutenants or throw in a super pig lieutenant for the other boars to rally around.

Thanks for the feedback, Clint.

Tom

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