Hey everyone,
Our campaign is getting ready to enter into its next chapter, where the players will be leaving the comfy, warm, smoldering cauldron of religious tension that was Strasbourg and wandering out onto the wintery, ashen, ravaged countryside that is the Palatinate. They have a several different options and routes available to them, and because I'm a sucker for such things I started cooking up a simple system for travel.
Actually, this document has been cooking for almost five years – at least since my original Solomon Kane game which began about a year before my first child was born. It's finally made it to a state that I'm happy with. It's not quiet finished; I need to codify a lot of the diversions, but I believe its functional and certainly ready for play (in my game anyway). So I figured I'd put it up here for review and comment.
Ultimately, I expect this to sit alongside a more detailed system for exploration, for those instances when the cadre doesn't really know how to get to point B and have to spend some time fumbling around and exploring the wilderness to get there. But that can wait for another day. Until then, I present you with simple* travel rules for the Witch Hunter game!
Player FileGM FileTom
*Completely subjective!