Here is a rough conversion of the Familiar from Grand Tome of Adversaries. I've taken a few liberties, removing a few talents that seem superlative now that the creature isn't built from a point allowance.
Least Familiar (Lieutenant) Fear Rating 1 Hell’s Favor 2 Pace 3 Initiative 6d Reflexes Melee 5d; Claws (+2 DM) Ranged 5d Defenses Avoidance 4 / Discipline 3 / Fortitude 2 Armor (0) Health Track 6/6/6 Talents Attack Focus (Claws): Score successes on a 6+ Born Thief: Use Subterfuge as free action. Cheat: Impose –1d penalty once per scene. Incredible Reflexes: +2d to Dodge and Parry rolls. Night Vision: See twice as far in low-lighting. Powers Shape Mask: Creature may assume any shape Invisibility: Creature becomes unseen Prices Ultimate Master Reveal Nature (Mirror) Skills 7d: Acrobatics, Athletics, Stealth 6d: Notice, Reflexes, Resolve, Subterfuge 5d: Charm, Empathy, Melee, Ranged
Standard Familiar (Lieutenant) Fear Rating 2 Hell’s Favor 2 Pace 3 Initiative 7d Reflexes Melee 7d; Claws (+4 DM), Fangs (+2 DM) Ranged 7d Defenses Avoidance 4 / Discipline 4 / Fortitude 3 Armor (2) Health Track 6/6/6 Talents Attack Focus (Claws): Score successes on a 6+ Born Thief: Use Subterfuge as free action. Cheat: Impose –1d penalty once per scene. Incredible Reflexes: +2d to Dodge and Parry rolls. Night Vision: See twice as far in low-lighting. Powers Shape Mask: Creature may assume any shape Invisibility: Creature becomes unseen Armor: Adds armor equal to Hell’s Favor Prices Ultimate Master Reveal Nature (Mirror) Vulnerability (Silver) Skills 8d: Acrobatics, Athletics, Stealth 7d: Charm, Empathy, Melee, Ranged, Reflexes, Resolve, Subterfuge 6d: Notice
Greater Familiar (Lieutenant) Fear Rating 2 Hell’s Favor 3 Pace 4 Initiative 9d Reflexes (12d) Melee 7d; Claws (+6 DM) (10d) Ranged 8d (11d) Defenses Avoidance 4 / Discipline 4 / Fortitude 3 Armor (0)(3) Health Track 8/8/8 (12/12/12) Talents Attack Focus (Claws): Score successes on a 6+ Born Thief: Use Subterfuge as free action. Cheat: Impose –1d penalty once per scene. Incredible Reflexes: +2d to Dodge and Parry rolls. Night Vision: See twice as far in low-lighting. Powers Shape Mask: Creature may assume any shape Monstrous Form: Adds Hell’s Favor to physical abilities Suggestive: 7d; Control the minds of others. (Roll vs target Discipline) Prices Ultimate Master Reveal Nature (Mirrors) True Name Skills 10d: Acrobatics, Athletics, Stealth 9d: Reflexes*, Empathy 7d: Charm, Melee*, Notice, Ranged*, Resolve, Subterfuge 6d: Command *add Hell’s Favor when in Monstrous Form. Figures in Parenthesis reflect creature in Monstrous Form.
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