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 Post subject: Witch Hunter Demo Thread
PostPosted: Mon Jun 01, 2015 8:41 am 
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Joined: Fri Sep 27, 2013 8:25 am
Posts: 573
Location: Dallas, TX
Objective: To create one (or more) Witch Hunter demo scenarios that can be run in around 1-2 hours.

Goals:
Showcase multiple aspects of the game system, not just combat (but yes, some of that).
Showcase setting (horror, swashbuckling, colonial).
Easy to pick up and play (for players AND GM).
Fun fun fun!

Plan:
Stick to a single scene.
Combat centerpiece
Include a trap, puzzle, non-combat related challenge for the players to solve
Opportunities for roleplaying
Get to the action (minimize narration dump)

Sound good? PM me or post here if you're interested in helping out.

Tom

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 Post subject: Re: Witch Hunter Demo Thread
PostPosted: Mon Jun 01, 2015 8:55 am 
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Joined: Fri Sep 27, 2013 8:25 am
Posts: 573
Location: Dallas, TX
Ok, so just off the top of my head, I have three possible scenarios that sound like fun:

THE PLAGUE SHIP
Setting: Boston Harbor
Hook: A ship has been quarantined in Boston, Harbor. The cadre has heard rumors that its cargo includes a unholy artifact.
Adversaries: Diabolists, Shrivelchildes, and a big freakin' devil
Set Pieces: Rigging, sails, powder kegs, cannons

GUESTS FOR DINNER
Setting: A masquerade ball in Paris
Hook: A party thrown from visiting (Romanian) nobility with known ties to the Adversary.
Adversaries: vampyrs, vampire lord (not the shiny variety)
Set Pieces: Chandeliers, long tables, candelabras, fancy masks
Alternate: the adversaries are Aztec skinwalkers.

FOOD FOR THE GODS
Setting: Primordial Forest in the American Colonies
Hook: Indian troubles
Adversaries: Mad Shaman, old way loyalists, a summoned totem god
Set Pieces: Tall trees, battlefields, ancient burial grounds

Alternates:
Black Forest vs necromancers and undead
Children's Graveyard vs a distraught mother, a cunning devil, and a horde of baby ghouls
Roanoke (because why not)

If all these seem formulaic and a bit cliche, that's alright. It's a demo, and meant to be a quick one at that. Do any of these sound more appealing than others? Which one screams Witch Hunter to you?

Tom

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...and a Brace of Pistols
a blog dedicated to swashbuckling, fantasy and horror gaming

Witch Hunter: The Invisible World Unofficial Home on Google+


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 Post subject: Re: Witch Hunter Demo Thread
PostPosted: Tue Jun 09, 2015 10:49 am 
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Joined: Fri Sep 27, 2013 8:25 am
Posts: 573
Location: Dallas, TX
Well now that all of you who actively post around here are back from Origins, any thoughts on this?

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...and a Brace of Pistols
a blog dedicated to swashbuckling, fantasy and horror gaming

Witch Hunter: The Invisible World Unofficial Home on Google+


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 Post subject: Re: Witch Hunter Demo Thread
PostPosted: Thu Jun 18, 2015 7:16 pm 

Joined: Fri Sep 27, 2013 12:48 pm
Posts: 214
To start, 2 would suffice (so the demo GM does not get bored), I like the Guest for Dinner and Food for the Gods options, because they are a great contrast.

What I need to do is update the demo rules from Origins / GenCon 2013 to match the finalized product.


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