Well that's certainly good news that the wait might not be as long as I feared. I'm already in the process of starting up a game on Roll20 for some of my old friends, many of whom no longer live in the DFW area. So I'll have a lot more to talk about, especially once the book goes to print and we start seeing some traffic around here. The deeper I dig through 2nd Ed, the more important I'm seeing a new edition of GToA being. Lots of tools got left on the cutting room floor that I like to have at my disposal as a GM.
So lets talk about damage then. With the change from a fluctuating defense dice pool to a static defense stat, are there any guidelines we can use to bring damage up to snuff from 1st to 2nd Ed? I'm specifically looking at the fire and poison hazards here. Weapons didn't get a DM upgrade with 2nd Ed, but the character got to add dice from their Attribute to the damage total. So should the DMs for fire and poison stand as is, or should they be doubled? (I'm sure I heard that somewhere before the forum switch, that damage scores for 2nd were essentially doubled.) Or is there a better patch?
Eric, I'd love to hear your thoughts on this one since you are the conversion mastermind.
Tom
_________________ ...and a Brace of Pistols a blog dedicated to swashbuckling, fantasy and horror gaming
Witch Hunter: The Invisible World Unofficial Home on Google+
|