Nierite wrote:
2) It does give them an advantage, but it is ultimately a fleeting one. It is not a perfect solution, but I think an "As of now, all play. . . " rule is all that PCI can realistically hope for without retroactively changing EVERYONE's CP's.
Really? 29 modules in the Crusade arc means roughly 3 extra Gc (avg at 1.1 is slightly less than ~9 Sc) over the course of the modules. That doesn't seem insignificant.
I'd rather see a "making a living is still allowed in Crusade arc but is no longer allowed in Blessed Lands arc".
Nierite wrote:
3) Chronicler's are still allowed to give out Fate when the players need it, so the actual balance should stay the same (or close to it). Some stat-blocks may need to be adjusted, though, but that will require feedback most likely.
That's fine in theory. Similar to the whole discussion on huge differences in giving out fate points, I'd rather see something concrete like "BIs allow twice the normal fate amount".
Nierite wrote:
4) How often are people dying more than once per adventure?! This makes perfect sense to me, where one fate point saves you by doing the impossible, but if you die again I think Larissa is trying to tell you something. . .
I haven't actually seen anyone have to do this yet (even once) but I also haven't played a BI yet (which seems to be where the majority of character near-deaths occur).