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 Post subject: Re: Legends of Arcanis Campaign Changes - Effective January
PostPosted: Fri Jan 10, 2014 1:58 pm 

Joined: Sat Oct 05, 2013 12:46 pm
Posts: 1278
Tony,

One other thought: Could you add a note about the "avoiding certain death" to the campaign documentation and perhaps provide a reference to it as a single sentence / URL in each mod? It would be good for all players and GMs to be on the same page on what to expect.

With a sweep of his hat,

Paul


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 Post subject: Re: Legends of Arcanis Campaign Changes - Effective January
PostPosted: Fri Jan 10, 2014 2:00 pm 
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Joined: Mon Oct 07, 2013 8:14 am
Posts: 115
Nice simple rules updates. I applaud and support them.

Some people, just confuse me. They have to find a way to complain about -anything- and -everything-
I think if some of you people won the lottery you'd find a way to bitch about not getting enough free $.

Honestly, it pretty gotten pretty old.

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~ Decios Canius val'Dellenov of Balantica, Spear Merchant
Grand Master of the Lancea T3.1

and
~ Sestia Gracchi, of Grand Coryan


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 Post subject: Re: Legends of Arcanis Campaign Changes - Effective January
PostPosted: Fri Jan 10, 2014 2:02 pm 
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Joined: Fri Sep 27, 2013 10:40 am
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One point of clarification:

T-shirts and BI certs, etc. How will those interact? Will they allow you to go above and beyond the 'fate spent' limit? For instance if I have the cert shirt for "Spend a fate that doesn't count against your maximum", does that allow the player to tap the shirt and get to spend a 'free fate' and go +1 above the limit of their Fate Score that adventure?

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Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


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 Post subject: Re: Legends of Arcanis Campaign Changes - Effective January
PostPosted: Fri Jan 10, 2014 2:09 pm 
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Joined: Fri Sep 27, 2013 7:33 am
Posts: 263
Location: Toronto, Ontario
Paul - I certainly can. I'll add it to the campaign documentation and a reference in modules going forward for Chronicler's to be familiar with the Campaign Documentation when running modules for the Legends of Arcanis Campaign with a URL link to the documentation.

Rick - Agreed. We as a whole group are better than that, I believe. Constructive criticism is useful and appreciated. Simply complaining is not. We're never going to satisfy everyone, but we will do the best we can without compromising the core of what we do: Telling good stories, and making good art.

John - T-shirts/BI certs that give a virtual fate point function identically to the val'Sheem bloodline power (except they are per module instead of per day). You get an additional Fate point to spend once per module, effectively increasing your available Fate by one per module.
So, a val'Sheem with the right bloodline power, whose player has a T-Shirt, starting with a Fate Score of 3 (for their lowest stat) would have 5 Fate points to spend per module. If they were also Cursed/Damned, they'd only have 4. Make sense? I'll add a notation to this in the original post.

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Causer of Chaos. Nobody Important.


Last edited by Njal Val'Assante on Fri Jan 10, 2014 2:13 pm, edited 1 time in total.

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 Post subject: Re: Legends of Arcanis Campaign Changes - Effective January
PostPosted: Fri Jan 10, 2014 2:12 pm 
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Makes perfect sense and is consistent. I'm liking it!

John

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Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


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 Post subject: Re: Legends of Arcanis Campaign Changes - Effective January
PostPosted: Fri Jan 10, 2014 2:49 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1544
is the "reward heap" text still available in the campaign guide?

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Oswald val'Inares V, The True King of Milandir
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 Post subject: Re: Legends of Arcanis Campaign Changes - Effective January
PostPosted: Fri Jan 10, 2014 2:52 pm 
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SamhainIA wrote:
is the "reward heap" text still available in the campaign guide?


Yes, it's still in the most current campaign guide. Should fit nicely with the new rules too.

John

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- John Bellando

Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


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 Post subject: Re: Legends of Arcanis Campaign Changes - Effective January
PostPosted: Fri Jan 10, 2014 2:54 pm 
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Njal Val'Assante wrote:
(I refer you to the Tier 1.5 certs which specify exactly four exceptions and we still get questions of "but can't we play this module? It's not *REALLY* connected to the Crusade").


In all fairness to those who may have asked, it does say *this* in the Campaign Guide:

Quote:
However, this character can never go back and play modules from the Crusade story arc. Some exceptions maybe made for stand-alone, non-Crusade related soft points, but this does mean the majority of the current modules cannot be played with the new character.


If there will be no exceptions, you might want to have this removed.

John

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Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


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 Post subject: Re: Legends of Arcanis Campaign Changes - Effective January
PostPosted: Fri Jan 10, 2014 3:29 pm 
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Cool. I am on board.

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 Post subject: Re: Legends of Arcanis Campaign Changes - Effective January
PostPosted: Fri Jan 10, 2014 3:31 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1544
T-shirts and Patches are all part of the reward heap correct?

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--Josh Elliott
Oswald val'Inares V, The True King of Milandir
Harvester Lord of the Eastern Fields of Iowa, and the dominions of Coralville and Dubuque


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