mighty28 wrote:
Average Lifestyle aka "the anti-bookkeeping option": No Cost. You stay in a reasonable flat or inn that provides meals. You may not make an "earn a living roll", as this offsets your lifestyle needs. May not voluntarily be taken by anyone with the "Expensive Taste" Flaw.
I strongly disagree with two points of this.
1 - It makes no sense to *ever* not allow a roll to earn a living. Every character is different and makes a living in different ways. The character that intentionally takes 'low' because it fits his character, could yet make a living as a bouncer or theft or whatever. If 'high' is the first level you can roll for a living, what the hell is the point? You're spending the money on lifestyle that you just rolled for a living. Congrats, you just netted 2Sc... How does that fit "high lifestyle" if you're barely banking any money?
2 - Additionally, if you require someone with 'expensive taste' to take at least 'high', then there
is no option to not participate in the bookkeeping.
In my almost never humble opinion, Lifestyle costs and a Earn a Living should be
completely optional and be
completely decoupled. BOTH are bookkeeping for bookkeeping's sake. We have a hard enough time getting new players into this system and this shared campaign...
why are we adding things to make it more difficult?
Hell, for that matter, solve all the Fate Point issues at the same time. What are those issues, you ask? Things like: some GMs being more generous/stingy than others; players 'banking' them and/or 'hesitant' to spend them, players having X points but can only spend X/3 per module, etc.
For the shared campaign, the solution is simple: every adventure all characters start with a number of Fate Points equal to their Fate Score. Points do not accumulate or carry over. Let private home games accumulate and carry over (or not, depending on the GM).