mighty28 wrote:
I, personally, have never heard of a story where anyone said "yeah, Arcanis has great mods and stories with a fun group of people, but they have lifestyle costs, so screw that!"
I
do know people that refused to play Living Greyhawk because it was too much "Living Bookkeeping". I also know a lot of people that complained, in general, about how much bookkeeping there was in the original 3/3.5 arc. By the end I had a 2" binder FULL of character sheets, log sheets, item creation sheets, magic item log sheets, full page certs, half page certs, hundreds of third page certs, mod notes, etc...etc...etc...
mighty28 wrote:
But, to keep the train of logic going, other things that could be considered "exercises in bookkeeping": keeping track of XP
I already suggested that at Origins '13. Instead of XP, which people can get hosed on at times, if you play X modules, you get a rank - LARPs do not count, BIs count double (since they are 2 slots).
As I recall, it gave Tony pause because he thought it could actually work. Though, in all honesty, it was less about bookkeeping and more about being a way to regulate players' levels without setting an artificial level cap for the arcs.
mighty28 wrote:
Why not just let people be the level they want with whatever runes/stuff they want? That eliminates bookkeeping, also.
That's just reductio ad absurdum, and you know it.
mighty28 wrote:
The only people who would complain are those who want the positives (Earning a Living) without any negatives (Lifestyle Costs).
Expensive Taste already has a consequence when purchasing anything at all. Don't think it's much of one? Try buying Tier 2 runes with it. But to your specific argument, over half the time I forget to earn a living on any of my characters (so no positives) and I'm still complaining about lifestyle costs.
Specifically to Lifestyle costs: I challenge anyone to show me anywhere within the Core book a reference to Lifestyle costs as an actual mechanic. 'Expensive Taste' specifically says 'purchases', but there's no reference to room, board, etc. It's creating a mechanic that wasn't included in the books and has not been play tested (unlike 'Earn a Living').
In general, I think it's a stupid mechanic to force upon people. If it's purely optional, I'm fine with it. By the way, earning a living is also purely optional, too. What makes lifestyle costs even more ridiculous are those modules where you're out in the wilderness 100% of the time and somehow still magically have to pay those costs. Even when your party has enough tents or wilderness lore to find shelter and food, if you don't pay the X coin, you get negatives across the board.