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Review of Character Tiers
http://forums.paradigmconcepts.com/viewtopic.php?f=11&t=2368
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Author:  Nierite [ Tue Aug 30, 2016 10:45 am ]
Post subject:  Review of Character Tiers

As I am sure some of you know, one of the major timeline issues for publishing mods and BI's (especially the BI's) is the need to make up 3 or more different sets of statblocks to include the widest possible range of player characters. However, I'm ever more rarely seeing lower Tier characters whenever I run (not never, but more rarely), which makes me wonder just what is the more accurate range of player characters currently active in Arcanis?

As of as close to the publication of this post as possible, what Tiers are your ACTIVE characters (even roughly)? If possible, if you know the ranges of players in your group(s) that are not active on the forums, could you please post this information?

Author:  Nierite [ Tue Aug 30, 2016 10:57 am ]
Post subject:  Re: Review of Character Tiers

For reference, both my wife and I are now over Tier 3, with her being Tier 3.2 and me being 3.3 as I recall. Our secondary characters are all in the Tier 1 range, but are rarely played.

Author:  Haakon_val'Ishi [ Tue Aug 30, 2016 11:31 am ]
Post subject:  Re: Review of Character Tiers

My main character Tiers are listed in my signature block. I have a range of secondary character but none are above 1.6. Right now we are running through the Crusade arc with a new player and have some characters as low as 1.2. To be honest I'm not in a race to get to Tier 5, although there's a few I like to get to Tier 2. At this point I want to play the character who will enjoy the mod the most, who is the best fit for the table, and can actively contribute to the success of the mission. That's one of the reasons i have multiple characters. As for our play group locally they have fewer characters than me but the range is similar. Our highest are 2.8

Author:  Nierite [ Tue Aug 30, 2016 12:27 pm ]
Post subject:  Re: Review of Character Tiers

So would you say that you would still be actively playing Tier 1.5 characters in modern adventures? I ask because if we can remove an entire tier of stats that need to be made because those characters are not seeing active play, we can possibly streamline the mod release procedure.

Author:  acurrier [ Tue Aug 30, 2016 12:36 pm ]
Post subject:  Re: Review of Character Tiers

I keep my signature block up to date with my character tiers, all are in T2 now. During the spring I was running a group of new players, all in low T1...but the plan was to run them through all the early stuff so they were high tier to play the new modules.

I doubt there are many people playing the new modules at low tier.

Author:  toodeep [ Tue Aug 30, 2016 1:13 pm ]
Post subject:  Re: Review of Character Tiers

Nierite wrote:
So would you say that you would still be actively playing Tier 1.5 characters in modern adventures? I ask because if we can remove an entire tier of stats that need to be made because those characters are not seeing active play, we can possibly streamline the mod release procedure.


I would say that unless we offer a bump cert we should always have a module go down to 1.5 - we need to keep this game as open to new players as possible, and to have any of the limited number of new modules that come out unplayable by someone new to the campaign due to it not going low enough... Is not the message we want to be sending. Remember, getting replays of older modules is difficult, so most new players are going to be coming in playing the newer modules first, because those are the tables that can be formed most readily and those are the ones played at conventions.

Author:  val Holryn [ Tue Aug 30, 2016 2:53 pm ]
Post subject:  Re: Review of Character Tiers

I agree completely on the bump cert.

Locally we are mixed. Tukufu & Marcus are 3.3/3.4. But have some more casual players who are in the 1.8 to 1.9 ball park. Mostly a combination of (a) not wanting to take the 1.5 cert and forgoing the early mods, (b) having two primary characters that split mods and/or (c) only making some of the games. If you don't make Origins and Arcaniscon for the specials then you are obviously going to be somewhat lower too...

Most of Portland's PCs are currently 2.something. That includes my secondary character Szymon who is 2.3.

Author:  wilcoxon [ Tue Aug 30, 2016 3:41 pm ]
Post subject:  Re: Review of Character Tiers

My characters are 3.1 (Ss'kethis), 1.7 (G'hyu'theh), and 1.2 (Eryk). I plan to play G'hyu'thyh more once the Kio book is out. Eryk is (currently at least) only going through the Crusade mods on myth-weavers.

My group is all around 1.6 but most will probably never go to a con or play Arcanis outside of my group. One will sometimes and she played two mods at Origins (and was supposed to play a third). She might have played in the BI but it overlapped with the D&D special.

I agree that if mods are not going to be statted for 1.5 then there must be a level-up cert to whatever the new "low" is.

Author:  val Holryn [ Tue Aug 30, 2016 3:54 pm ]
Post subject:  Re: Review of Character Tiers

Maybe related question: is the campaign at all interested in modules that cap at or bellow Tier 3. I don't currently have any on a burner but I did once have an idea for a wilderness-esque adventure called the Wolves of Almeric where PCs have to (surprise) hunt down Wolves. Probably not a task that get handed out to Tier 3 or higher heroes.

Author:  Southernskies [ Tue Aug 30, 2016 6:27 pm ]
Post subject:  Re: Review of Character Tiers

This came up elsewhere and requires a Campaign decision (very soon).

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