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 Post subject: Re: Musings of a Canadian Nierite. . .
PostPosted: Fri Apr 03, 2015 9:00 am 

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Location: Michigan
It seems to me that the "ghost" could have been nothing of the like, since a very powerful Kurenthe curse had gone off in the area. If a small little Kurenthe curse had been called down, I might almost believe it, but this was a biggy that to this day appears to be expanding and corrupting a holy forest.

Remember, the power for the curse comes from the Elorii spirit. My understanding is that it is used up by the curse and there is no spirit left to go to the Orumar - or to be left behind as a ghost. So Elorii are all like nuclear bombs wrapped in flesh to anyone who knows how to detonate them. Scary really.

I can see how an Elorii spirit could be trapped by a Kurenthe cast by another Elorii (like Eric mentioned), but it seems like the spirit of the Kurenthe caster themself should be gone.

In general it seems to me that the size of the Kurenthe curse one Elorii can create is related to the efficiency of the fission process. The really big Kurenthe curses are usually done by casters who really know what they are doing, and thus they achieve maximum spirit to curse conversion, while some joe-schmoo Elorii might achieve a Kurenthe curse if they are really angry, but lacking real know-how, they barely achieve fission and get a very low grade payout for their spirit.

That could be wrong though, maybe an Elorii with a powerful spirit could pull off a low-grade Kurenthe with spirit "left over" to be a ghost or to go onto the Orumar, but that seems to be against the idea of the curse, to try to hold something back. So I am disinclined to believe that the "ghost" seen then could have been the spirit of the Kurenthe caster.

So, if not him, that what? I'm inclined to say it is something benign, since it doesn't hurt the party and tries to prevent them from doing something suicidal. So what benign forces could be at work there? The two most likely are gods- Belisarda and Saluwe (or their servants). Another option would be the Ancient Elorii who hired them projecting an illusion to try and deter them. My bet would be on the latter, but that is just a guess.

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Last edited by toodeep on Fri Apr 03, 2015 10:50 am, edited 1 time in total.

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 Post subject: Re: Musings of a Canadian Nierite. . .
PostPosted: Fri Apr 03, 2015 10:34 am 

Joined: Fri Sep 27, 2013 12:08 am
Posts: 1473
Hello Zac,

No Offense taken. It just seemed as if you weren't concerned about whether the entity was an eloran ghost or not, so I just dropped the subject.

Sorry if this caused you any frustration.

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 Post subject: Re: Musings of a Canadian Nierite. . .
PostPosted: Sat Apr 04, 2015 10:45 am 
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Don't necessarily want to start a new topic but I'm curious about the entry on PP. 62-63 of the ARG core book. The section is on the Pirate Isles and concerns the for lack of a better term "Giant Invasion." Has there been any follow up in this? Can't recall any mod dealing with this. Basically I'm curious what motivated the Giants to do this and if it's tied into a larger story line/arc. Since it's right there in the book I don't think I'm putting out any spoilers. :)

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 Post subject: Re: Musings of a Canadian Nierite. . .
PostPosted: Sat Apr 04, 2015 11:41 am 

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Hello Michael,

Haakon_val'Ishi wrote:
The section is on the Pirate Isles and concerns the for lack of a better term "Giant Invasion." Has there been any follow up in this? Can't recall any mod dealing with this.


There haven't been any adventures dealing with this.

I try to make Arcanis a "living" world and things continue to occur whether the Heroes are involved in said actions or not. However, I try and seed the various sourcebooks with as many adventure seeds as possible, so that any enterprising Chronicler can use them for their own home game.

The event you noted is just one example.

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 Post subject: Re: Musings of a Canadian Nierite. . .
PostPosted: Sat Apr 04, 2015 11:51 am 
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Cool. Thanks for the quick reply! This would be a great hook for a home campaign since it could be tied into a number of events such as the release of the Dragon back in the old campaign, or the Crusade against the Infernals, or even perhaps the Coming of the Destroyer arc. I think I know the answer to this, but is there any hope Henry that at some point we'd be able to get back to Freeport?

Another question related to the Blessed Lands. Are there any towns or cities besides the First city? I realize the issues involved what with the harsh climate/terrain/flooding etc. I just wonder if there are additional places to call home or visit. Besides scattered villages of which I assume there are some. My memory may be faulty and I'm at work and can't check sources, but I thought there was some sort of port/town on the coast of the Sea of Lanterns.

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Ursula val'Holryn, Grand Master of the Tralian Hammer 2.2 [Martial]
Arun of Tultipet, Holy Champion of Neroth 1.10 [Expert]
Rikitsa val'Holryn, Psion 1.9 [Arcane]


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 Post subject: Re: Musings of a Canadian Nierite. . .
PostPosted: Sat Apr 04, 2015 11:56 am 
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We know that there are many villages in the area as we've met some of the locals of the area who take their 'last names' from the ancient monument nearest to their village. We also know that there are settled areas, specifically the 11 'remaining' Citadels of Man, at least one of them (The Citadel of Yarris) has a community built around it in the form of Piscinium.

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 Post subject: Re: Musings of a Canadian Nierite. . .
PostPosted: Sat Apr 04, 2015 12:40 pm 
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Piscinium, wasn't that the place we started from in the mod The Banished (about Rivan Tindal--if I got the name right). I thought there was some sort of settlement there on the coast. If that's the one, I would not mind revisiting that area again.

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Ursula val'Holryn, Grand Master of the Tralian Hammer 2.2 [Martial]
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 Post subject: Re: Musings of a Canadian Nierite. . .
PostPosted: Sat Apr 04, 2015 1:08 pm 
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That is indeed where the first reference was in The Word of Illiir. There is also a reference to it in Sorcererous Pacts.

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 Post subject: Re: Musings of a Canadian Nierite. . .
PostPosted: Sat Apr 04, 2015 1:27 pm 
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Piscinium is in the Blessed Lands right? Any chance we'll get more details on the place in the new book Henry. Actually since the Blessed Lands book is the first time we've had a fully developed region of Onara to play with, we might just see an uptick on Home games. Maybe.

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Haakon val'Ishi, Beltinian Exorcist 2.7 [Divine]
Ursula val'Holryn, Grand Master of the Tralian Hammer 2.2 [Martial]
Arun of Tultipet, Holy Champion of Neroth 1.10 [Expert]
Rikitsa val'Holryn, Psion 1.9 [Arcane]


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 Post subject: Re: Musings of a Canadian Nierite. . .
PostPosted: Wed Apr 15, 2015 3:38 pm 

Joined: Thu Feb 13, 2014 11:17 am
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Nierite wrote:
We also know that there are settled areas, specifically the 11 'remaining' Citadels of Man, at least one of them (The Citadel of Yarris) has a community built around it in the form of Piscinium.


Maybe I'm wrong but I always thought the Shrine of Anshar from Sibling Rivalry was one of those Citadels because it was located north of the Corlathian Mountains around the southern outer edge of the Blessed Lands.
Also I know that we travel to the Citidel of Illiir in A Host Divided Against Itself. It was in northern most edge of the Blessed lands because you can see the Vastwood from it.
Neither of these Citadels have any community built up around them. The Citadels were more fortress/temple then anything else. I was under the impression that Piscinium was an exception because of the harbor.
We are also told that 4 of the 12 Citadels have Portals (1 at each rough cardinal point)

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