toodeep wrote:
Much more severe than cleric vs. Paladin in D&D? At 10th level a paladin has 2 spells, and a cleric has 20. How is this worse? At tier 3 you will get 1/4 the number of spells. Sure, not arguing it sucks, but it does allow you to choose what spell is most important to you and really work it, much like a paladin did in D&D.
Now, the introduction of some Templar specific spells might be an interesting idea in the Ssethregore book, much like paladin specific spells. Not spells a priest couldn't learn of course, but something they might culturally look down upon as a spell meant to help their lessers or something.
Which version of D&D are you looking at? I haven't played 3.x in too long to remember how it broke down there. In 4e, they pretty much had exactly the same number of abilities (spells or special powers or whatever). In 5e, a Paladin will have over half as many spells as a Cleric (Cleric = Wis+level, Paladin = Cha+1/2 level different spells prepared (and the Paladin will have over half as many spell slots)). I call over 75% reduction between DSC and RP much more severe (I wouldn't be nearly as upset if it was a 25% or even 50% reduction).