SamhainIA wrote:
...snip... my original idea was to figure out new way to challenge people instead of just piling more of the existing stuff up on people
Something I heartily agree with. At least while I'm here reading the forum, rather than pulling my hair out mid mod.
I wasn't even thinking about out of combat consequences, complications & costs but those are every bit as important for mood and atmosphere.
wilcox wrote:
In the zombie/vampire example, why couldn't you just write it as a single combat in waves? They encounter the first zombies and then more show up every X ticks with the vampire showing up Y ticks after the final wave of zombies. You could use whatever rationale for the delay as seemed appropriate.
You absolutely could. But you couldn't do it with exploration or mysteries or interaction with NPCs in between. At that point its essentially a grind. Not a slow rise of tension/mood...which could also certainly be cool or great. But it would be different.
Harlequin wrote:
The 'regain everything' only applies if the group has time to recover (Around 5-10 minutes). Many modules (usually BI's) extend multiple encounters into 1 Scene, thereby making players ration out their Stamina, Per Scene Abilities, and Fate Chips. This is probably the easiest and best way to do it.
Yes that is true. I would not call it many modules, but I've seen it and enjoyed it in BIs. Perhaps it could have use as a prelude to the final fight. I'll add that trick to my list of wounds and exhaustion. But again, as above, its not a rise of tension over the course of a module.