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 Post subject: Re: So this system ARPG, its not your old D20 system
PostPosted: Wed Oct 23, 2013 8:39 pm 
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One point to remember about Limited Talents is that they simply aren't available for general taking, not that they (necessarily) have only one source. The reason they are not more exclusive is that PCI has said they reserve the right to use Limited Talents in future Paths and Backgrounds.

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 Post subject: Re: So this system ARPG, its not your old D20 system
PostPosted: Wed Oct 23, 2013 8:47 pm 

Joined: Sun Sep 29, 2013 4:12 pm
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Yes, but it would be nice if they listed the sources to get the talent from the current and past books. I'd even love to see them "waste" a page or two in future books listing any new sources granting Limited talents.

On the other hand, it's relatively simple to maintain my spreadsheet going forward...

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 Post subject: Re: So this system ARPG, its not your old D20 system
PostPosted: Thu Oct 24, 2013 6:29 am 
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The Herbalism Route seems to be fairly well thought out and useful. I have a player/GM who has been gathering herbs in several adventures. There were no 'hard and fast' rules for creation amounts that we could find, but depending upon the rarity or power, we were doing generally a 2d4 or something doses per attempt.

As for crafting weapons, armor, or magic, that's just takes too much time for an adventurer to reliably do without adding in a ton of complicated rules. The system would have to be realistic enough to prevent *everyone* from doing it but easy enough to get something made in a reasonable amount of time.

John

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 Post subject: Re: So this system ARPG, its not your old D20 system
PostPosted: Wed Nov 06, 2013 5:48 pm 
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Harliquinn wrote:
The Herbalism Route seems to be fairly well thought out and useful. I have a player/GM who has been gathering herbs in several adventures. There were no 'hard and fast' rules for creation amounts that we could find, but depending upon the rarity or power, we were doing generally a 2d4 or something doses per attempt.



Why.. thank you :D

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 Post subject: Re: So this system ARPG, its not your old D20 system
PostPosted: Wed Nov 06, 2013 9:23 pm 

Joined: Mon Oct 07, 2013 11:30 pm
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Harliquinn wrote:
The Herbalism Route seems to be fairly well thought out and useful. I have a player/GM who has been gathering herbs in several adventures. There were no 'hard and fast' rules for creation amounts that we could find, but depending upon the rarity or power, we were doing generally a 2d4 or something doses per attempt.

That there are no formal campaign guidelines even is exactly the problem. What you and your group do may not fly at a Con. I can easily seeing some GMs decide "well there's no actual rules for that, so you don't have those potions" or "nope, module says nothing about herbs, you search and find nothing useful". What works at home may not work at the Con, and that defeats the entire point of a 'living' campaign.


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