val Holryn wrote:
I think there are three interlocking issues/questions:
(1) Will the divergence in xp/levels cause future problems for forming tables or writing modules?
(2) Are there members of the campaign that don't make it to the relevant cons who feel they are missing part of the story (because they don't have access to any of the special events)?
(3) Is it a potential disincentive to new players who can't won't make it to the relevant cons?
1. When I transition over from the 3.5 system and I started reading the rule set of this Arcanis. I saw something that I thought was obvious but may be wrong about. The game went from a max level of 20 to a max level of 5. Arcanis took the grittiness of playing the game at lower levels where a character survives less on super powers, and magic items and more on their own merit, and the player's ability to role play.
I took this to mean that PCI really hoped to move away from modules that have 10 different bundles of monster stats (as some of the later hard points have to go from APL 2 to APL 21.) They didn't want to exclude new player, so the monster stat writers were burdened with the work. This new system of a 5 level system would mean by the end of the campaign there would only be a need for 5 sets of monster stats, one for each Tier. Instead we are seeing half Tier stat blocks (1.5-1.10, 2.1-2.5, etc)
I am personally fine with there being a difference between those who go to cons, those who don't, and new players. In fact I would prefer if the 1.5 cert was removed, and modules had stat blocks, for each Tier (1.1-1.10, 2.1-2.10) rather then the half Tier stat blocks that have been released for some soft points.
In 3.5 you got more XP for playing a higher APL, because you needed more XP to level up. But that's not the case in Arcanis. A Hard Point can give 350XP to a 2.9 character and a 1.3 character. this is because they are dealing with battles, and traps, that are an equally amount of challenge to one of their Tier.
One thing that would occur, is that people of different Tiers would not be able to play at the same table. But this is something that the PCI has dealt with before under a more divisive rule set.
2. Yes this is a huge issue to me, and I hope others.
mininin wrote:
What I dislike though is the idea that plot-centric events may occur at a con and I'll be missing them.
This has being going on since the 3.5 system. Hard Points and some Soft Points have stories that lead towards BIs. But the BIs were never released for home play. Arcanis is story driven, how would anyone like to read a book, and then have a whole chapter missing, or worse the end of the story.
I get that it is balance between keeping business up, and making the player base happy. But honestly there are better solutions then not releasing a module. Releasing it with reduced rewards, without rewards, without certs.
You want the good stuff come to the Con. But at least release the module.
3. Again Arcanis is story driven it has a compelling world, unique races, cultures, and political situations, and it has some great writers working on it. If a new player joins in the next story arc when the majority of people of people are 3.1 they will stay with it for the awesome story. What would their starting level be? Start at 1.1 or a 2.5 leveling cert, without the ability to play Arc 1 or Arc 2? Tier 2.5 characters have a larger tool box of skills and talents, it's hard to create a character a higher levels, let alone understand everything you have access to at the level. I think having modules that support Tier 1 to Tier 3 PCs is a better idea, and it seemed like it was the original idea with this 5 Tier system.
Allow there to be the level gaps between players. Convention rewards can be normal, home play rewards for BIs reduced or removed. That's my ideas on the subject as some who hasn't been to a Con before.