wilcoxon wrote:
There are two huge problems with this approach:
1.It can be very hard to find games for very old adventures. This will tend to drive new players away from the game if they can't find games/groups to play in.
2.(Some) established players will be bored replaying/rerunning the same adventures over and over just to try new character concepts. If a character died and then the player was forced to restart at 1.1, some players would then leave the game.
1. This not a huge problem for me. This is a regular occurrence. New people have joined our tables, not just new to Arcanis but new to any roleplaying game. These are people we are teaching the very basics of game mechanics. We have rerun the first 4-5 modules of the Blessed Lands Arc (soft points and hard points) twice, and we are currently going through the Crusade Arc for the third time. We have rerun them for these new players who have stayed longer than 3 modules. And they have greatly appreciated being able to build their own character from 1.1. This then ties into point number 2. As for the old players, we have some great players here that have lots of character ideas, and love the opportunity to replay modules with new concepts, to try them out, or have different experiences, like Haakon_val'Ishi mentioned in his post.
2. I think what you are really saying here is established players will be bored replaying/rerunning the same adventures over and over just to try new character concepts and have a
convention official character. I don't have an answer to that problem. But that is because I play with great players, who level a tertiary or quandary character to the module minimum, to try out their idea, don't want a cert, and just fill the spot at the table. If you want a secondary character to be as high as your primary, and you don't want to go through all the modules, but can still take the secondary to conventions, I'm not really comfortable with that. Maybe you should start another discussion about trading certs you've earned from one character to another, or something like that.
If a character died-we are talking about people who have secondary or tertiary characters already building levels. I have yet to meet a player who has a single character, with all their certs, and never took the time to build or try a secondary character, or build a secondary and never took a cert, tertiary or higher sure, but no certs on a secondary, never seen it. But statistically these people must exist I suppose. I think Nierite did a poll on this kind of info.
I believe that neither of your huge problems are things that good people, and a strong fan base, can't over come.
Isn't that one of the purposes of this thread? Find a solution to the Con vs homeplay experience, so we can get more people interested in the game, and less people upset by the difference between those who go to cons and those who don't. Your solution to increase the XP and gold on leveling certs, closes the level/gold gap, but takes away from the people who have spent the time being part of the campaign from the beginning. Releasing the BIs which have always been central to the story, gives home players, whether new or old, the opportunity to not feel like they missed out. Give those Con goes the full package, gold, items, 500xp for a double rounder, and give the homeplay releases 1/4 the gold, no items, 1/2 the xp, or how ever you want to break it down. But if a new player (or you want a secondary character) to be as high as the character from the beginning, it needs to be earned not given.